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[11] Champion
I usually try to force a block. 44B from that range, 44_66A+B if I'm closer, mix in a few 11As or 2A+Bs to try and stop them from rolling too much. You could maybe try FC1B, too.
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And for some reason 6BB on airhit can't be AC'd. So you should be good there.
If you land BB on tip do the last B for gauge damage. It's hard to shake and GI it.
Not AFAIK.Eh? You can use this ish in juggles? I gotta try that, now.
You can always bait the GI. I would say they're probably better off just guarding it unless you're being that predictable.And while we're on the subject of WR AA, I wouldn't recommend using both As, because the second hit is easily guard impacted if the first is blocked. In fact, even if the first one connects, the second one can be just impacted and I've had this happen to me more than once. I'm not sure if that's possible on counter hit though.
But yeah, if you just use WR A you should be fine. And I'm gonna start trying that out as an Auto-GI setup like Hotnikkelz said.
Some might be able to react to the cancel animation and try to interrupt you once they see it. That's the main thing you need to watch out for.
Indeed. I like the way you think Sir. ;)That's why all her autoGIs can be done from crouch, as well as 4A! ;) hehe. Good stuff.