longshot
[09] Warrior
juggles/combos/なになに
By the way, did 9B always do 40 damage?
By the way, did 9B always do 40 damage?
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Thanks for the info.With 3A+B and 33A+B you can still land both hits in the juggle, you just have to watch the height better. The real problem with doing them now is that the damage was nerfed for opponent's in the air so 236236B or 66A+B (or 44B+K for the wake-up) are much better options. I've also only seen it hit once now on opponent's who are grounded and not teching and on enemies who are falling from the stun like on CH 44K. It used to hit twice and seemed like one of the better options to follow CH 44K, but now it's worthless, adds maybe 4 damage.
How do you execute the jf for B2BBB? I did it a few times when she glowed silver but is the glow suppose to sustain for all the stabs? And the opponent didn't bounce up for a 236B, so am I doing it wrongly?
44 A,A is a natural combo and she will only finish the second hit when the first hit actually hits them... its pretty sweet... i havent seen anything in the wiki on this move... and no frame data so i was wondering if you only do 44A if its safe? and does anyone throw this move out?
22 gives a weird wall splat sometimes... and you can get a guaranteed BT throw... like 106 damage i think.... Defintely worth a try...
People have been blocking 22 and i get no free 236B after... I dont think its guaranteed... I've even done it when they are against the wall and still no free 236:B unless i'm just doing it too late which i dont think i am...
How do you do the jf? Are you suppose to hit B and 2 immediately after each other cause I can't seem to do it all the time, 236B too. What is the function of jf anyway?
The data is in the Wiki correctly. 44A is safe on block and automatically adds a 2nd hit launcher on CH. Pressing A again does nothing and the extra attack does not come out on normal hit. The move is slow, about i25 making it an awful move to fish for CH with. I think you can get 236236B on the launcher.
22_88 is only 30 damage and her BT throw 35, how are you getting all that damage? Is it right side throw Broken Promise or w/e?
22_88 does guarantee 236B and not just against the wall. The frame count is exact though so you need to buffer it. Don't need the JF, though I wonder why it's not hitting if you're getting it. Biggest problem with 22_88B in general is it's both slow and duckable. TC is pretty sweet though.
As far as I know there is no JF on the 2. They start as of the second B. You need to press the second B about as the attack is connecting (maybe a little bit before) and then find her rythm as RedDjinn stated above. What do you mean when you say function? As was already said if you JF stabs 2-4 it bounces the opponent on the ground with they were down leading up to possibly hitting the 236B at the end, but I don't know if that answers your question.
/edit/ If you're asking what the function of 236:B JF is nobody seems to have found any.
Ya, I'm just asking in general what does jf do. Does it make the attack more damaging, faster or less punishable or stuff. I'm also having trouble getting 236B after 22_88. Are you suppose to connect them together like a combo to hit and not after 22_88 then hit 236B? Thanks for the reply.
It is guaranteed and you are doing it too late. I've gotten Sophie's JF 236B 90% of the time and doing the guaranteed 236B after 22 I get roughly 66% so I think it's a tad harder to get that guaranteed hit.free 236B after... I dont think its guaranteed... unless i'm just doing it too late which i dont think i am...