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Why is Tira such a bad match-up for Kilik?
Here is the french opinion about Kilik's Match-Up, feel free to comment and debate.
Asura beats 80% of his Movelist, honestly. All you need against every teleport or whatever. Im not sure which one of the teleports you mean, but that doesnt matter, since it really counters everything.
I'd be interested in this for other characters as well, could you post a link pls?
Edit: Hayate, is the french matchup chart updated often? I'm just curious, since there's still things being discovered in this game (Nothing really big, though).
Poor rock doesnt have one good matchup.
How do people start getting comfortable with pulling off FOTD in a match. I've forced myself to learn it but I don't seem to use it and when I do go for it it's way to obvious. How have people worked it into their game? And what are good ways to set it up?
As both an Amy player and Kilik player, I say don't spam A+B against Amy (because good amy players will have deadly wake ups and too many to pick from depending on what you do), use space as an option and keep her at bay. She then only has a few moves left to try to play the range game (mainly 236 A to fly at you). Other than that, it's all up to out fooling an Amy player. Unless you're a very seasoned pro who can pull of Asura's Dance at the right time, know the best moves to auto-sidestep and even can pull of FOTD and FOTP easily, the best strategy is to keep Amy as far away as possible. Easier said than done at times.
I started utilizing it at the start of SC3 when people were still thinking it was as useless as it was in SC2.
So I had no problem learning how to get the muscle memory down because people were eating it left and center for quite a bit. By the time I had to pull it out of my ass to catch people off guard, I could do it pretty easily. You'll get better with the input as you repeat it in training mode.. sort of like practicing a kata with your joystick instead of your body.
In terms of getting it out in a match and landing it, You'll probably want to get more comfortable with doing the following.
A. MO mixups
B. Entering MO from FC
For the earlier, this is more of a fail-safe precaution more than anything else.
MO A for the mixup, MO B as an abare and MO K/2_8B+K to reset your situation.
In order for them to work though, you need to work on making sure you can do FOTD out of MO.. Or rather, Delayed FOTD. Without delayed FOTD there really isn't enough threat to keep the opponent from standing there and waiting. You want them to know you can do it.. Then MO A and MO FOTD becomes a very very strong mixup. Your scariest mix up up close.
Entering MO from FC is probably the most useful application for FOTD. Or any throw for that matter simply because people fear WS B. When you want to throw out a mixup, you want to do it when somebody is passive.
You don't want them to be ready to abare you on reaction, or have an option up your sleeve that kills off your mixup. However, when they ARE anticipating your mixup and getting ready to block or snuff it. Having an option that messes up their anticipation will help you land your mixup.
For example, back in the day (and in some cases, in SC4) people liked to use simple A/B/K cancels, SCC and a Kilik classic, Legend Rush, to cover up a mixup and mess up with an opponent's anticipation. (Hell, I even tried doing Taunt cancels.. which worked fairly well) In SC4, Kilik has another option. Ducking.
Simply because people fear WS B, ducking gives the immediate impression that you're going to do it.. I mean come on, the move hits SO easily it doesn't hurt to spam it all day long. So when you have an opponent thinking "WS B" everytime you duck. You can go for more painful things.
Like a standard throw. And when you can say throw. You can say FOTD.
So when you combine arguably Kilik's scariest mid attack (WS B) with one of the best throws in the game (FOTD) you've got a killer mid/throw mixup. All you need to do is figure out how to do 236A+G from a crouching position.
Once you've managed to pull that off.. Your mixup can be further evolved into.. WS B and MO.
And considering MO has the MO K and MO 2_8B+K options to reset your position and your mixup. The possibilities off ducking in front of an opponent just spirals out of sight.
Are there any good anti Siegfried tips for Kilik? It's weird because he's one of my characters so I suppose I should know him well but I get torched by his stance mix ups. Even outside of that I just have a hard time dealing with him. So everything and anything people know would be much appreciated.