I didn't see a thread for this, so I'm not sure how many people know, but Siegfried's A+K is a lot more versatile than the move list would imply.
Moves in his spinning and phantom combos can be skipped entirely by slide inputting them.
You can feint into a nice double grounder, go straight to chief, triple grounder (Screw Nightmare) etc.
Amongst good siegfried players, I find i'm a minority to actually use these moves, SO...
Was everybody already aware of this and if so, how do you personally employ them?
Moves in his spinning and phantom combos can be skipped entirely by slide inputting them.
You can feint into a nice double grounder, go straight to chief, triple grounder (Screw Nightmare) etc.
Amongst good siegfried players, I find i'm a minority to actually use these moves, SO...
Was everybody already aware of this and if so, how do you personally employ them?