Mr.Hai
[09] Warrior
Theory craft time.
Gained:
60 dmg throw. 1/4 health without feeling guilty for the BE that kills you later on.
6BBB - Since the last hit was usually saved for CH only, being more unsafe is less of an issue. 6BBB CH can now be substituted for 6BB BE, into stun and potentially 6BB BE/other damage afterwards.
A mid during prep - prep K seems like it's going in the right direction, like the good old prep A, except slower and more unsafe, in fact the speed could be what was wrong in the first place a high risk high reward -esque move like this shouldn't be i20 (In the worst case we can just revert back to using it like in the pre patch; by not using it).
- 6BBB/prepBBB can also be used to counter TC moves (not right off 4(b) unfortunatly), and at a decent speed as opposed to prep K.
Lost:
SE - Nerfs to A in particular could be an issue, B had pretty dumb tracking though, but it still has great range and blockstun. A still is one of the best horizontals we have (sadly); it had better not be unsafe. Hopefully prep indirectly improves SE.
22B - Well as long as it does damage or poking well it's ok (and the alignment better be fixed). Seemingly this was too much for raph, even when having the worst A series in the game. Where is the Justice?
1B - No TC? I quit.
Overall what got strictly nerfed was SE and 22B, which doesn't seem to bad (on paper).
Also, watching the raph tourny plays, the 22B alignment issue is terribly aggravating, they should have just made 22B clean hit for 80 dmg half the time.
(Ah right, it is in the Patroklos SA...)
Gained:
60 dmg throw. 1/4 health without feeling guilty for the BE that kills you later on.
6BBB - Since the last hit was usually saved for CH only, being more unsafe is less of an issue. 6BBB CH can now be substituted for 6BB BE, into stun and potentially 6BB BE/other damage afterwards.
A mid during prep - prep K seems like it's going in the right direction, like the good old prep A, except slower and more unsafe, in fact the speed could be what was wrong in the first place a high risk high reward -esque move like this shouldn't be i20 (In the worst case we can just revert back to using it like in the pre patch; by not using it).
- 6BBB/prepBBB can also be used to counter TC moves (not right off 4(b) unfortunatly), and at a decent speed as opposed to prep K.
Lost:
SE - Nerfs to A in particular could be an issue, B had pretty dumb tracking though, but it still has great range and blockstun. A still is one of the best horizontals we have (sadly); it had better not be unsafe. Hopefully prep indirectly improves SE.
22B - Well as long as it does damage or poking well it's ok (and the alignment better be fixed). Seemingly this was too much for raph, even when having the worst A series in the game. Where is the Justice?
1B - No TC? I quit.
Overall what got strictly nerfed was SE and 22B, which doesn't seem to bad (on paper).
Also, watching the raph tourny plays, the 22B alignment issue is terribly aggravating, they should have just made 22B clean hit for 80 dmg half the time.
(Ah right, it is in the Patroklos SA...)