LAU
[09] Warrior
A+B = i36, -23 on block
A+B counter frame data:
as everybody know it's a high or mid move under 19 damage... which includes launchers like iGDR or Setsuka's 33B
counter frames = i11 to ABOUT i29... (gets confusing towards the end... explained below)
as for what they can attack and block back IMMEDIATELY (if it's single hit) ... this varies but a general guideline is... if their Block stun is around -10 or above... they are gonna get exploded in their face......
why i say about? the data is VERY inconsistent as you get tremendous amount of frame advantage.. and it doesn't make much sense to me....
how did i test it?
Mainly played against Taki and Setsuka
for i11 I tested this
3K on hit -> A+B vs Taki's A after getting hit by NM's 3K = A+B fails
1aK or iagA on block -> A+B vs Taki's A = A+B wins
i did this sort of test and got close to upper 20s... basically for the upper 20s frames i tested it with 9K (gives +10 on hit) vs an i19 move... so they get hit by heavy advantage move and they STILL try to do a slow move... but this data is VERY inconsistent and varies with moves... which makes me extremely confused...
suggestion on use...... use it if your opponent is ultra aggressive and loves to attack when he should be guarding....
in the future... it'll be great if someone can complete a list of what moves it will explode that you don't expect it to explode.... like iGDR/setsuka's 33B
-LAU
THE FOLLOWING WAS POSTED BY SCHNEIDER-X AND IS IN FIRST POST FOR REFERENCE:
rules for A+B to explode in his first post, but I'll sum it up.
-general rule of thumb, any high, mid, s. mid or s.low move under 19 damage, some exceptions
-counter frames active from i11 to ABOUT i29
-if opponent attacks after counter is activated attack will be guard impacted*
-counter can be guarded if opponent uses move with quick recovery
-if Nightmare is already soul charged you can [A+B] and delay the counterattack**
Video example of soul charge [A+B]
-if counter is GI NM gets death stunned
*note: the counter is not invincible though. Eg: NM vs NM, and use 4KK to activate counter, NM takes damage and does not GI the second punch
**Note: the counter becomes invincible when you soul charge
I hope I'm not missing anything but that's it as far as I can think of.
I'd like to thank MeatSpinNM for recording all of these youtube videos that I reference here.
A+B counter frame data:
as everybody know it's a high or mid move under 19 damage... which includes launchers like iGDR or Setsuka's 33B
counter frames = i11 to ABOUT i29... (gets confusing towards the end... explained below)
as for what they can attack and block back IMMEDIATELY (if it's single hit) ... this varies but a general guideline is... if their Block stun is around -10 or above... they are gonna get exploded in their face......
why i say about? the data is VERY inconsistent as you get tremendous amount of frame advantage.. and it doesn't make much sense to me....
how did i test it?
Mainly played against Taki and Setsuka
for i11 I tested this
3K on hit -> A+B vs Taki's A after getting hit by NM's 3K = A+B fails
1aK or iagA on block -> A+B vs Taki's A = A+B wins
i did this sort of test and got close to upper 20s... basically for the upper 20s frames i tested it with 9K (gives +10 on hit) vs an i19 move... so they get hit by heavy advantage move and they STILL try to do a slow move... but this data is VERY inconsistent and varies with moves... which makes me extremely confused...
suggestion on use...... use it if your opponent is ultra aggressive and loves to attack when he should be guarding....
in the future... it'll be great if someone can complete a list of what moves it will explode that you don't expect it to explode.... like iGDR/setsuka's 33B
-LAU
THE FOLLOWING WAS POSTED BY SCHNEIDER-X AND IS IN FIRST POST FOR REFERENCE:
rules for A+B to explode in his first post, but I'll sum it up.
-general rule of thumb, any high, mid, s. mid or s.low move under 19 damage, some exceptions
-counter frames active from i11 to ABOUT i29
-if opponent attacks after counter is activated attack will be guard impacted*
-counter can be guarded if opponent uses move with quick recovery
-if Nightmare is already soul charged you can [A+B] and delay the counterattack**
Video example of soul charge [A+B]
*note: the counter is not invincible though. Eg: NM vs NM, and use 4KK to activate counter, NM takes damage and does not GI the second punch
**Note: the counter becomes invincible when you soul charge
I hope I'm not missing anything but that's it as far as I can think of.
I'd like to thank MeatSpinNM for recording all of these youtube videos that I reference here.