thenewperson
Fighter
I hope with every fiber of my SC-loving heart that it's not Just Guard.
Please no...
Could be a heavily nerfed JG.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I hope with every fiber of my SC-loving heart that it's not Just Guard.
Please no...
New build and what appears to be a new mechanic which looks similar to JG.
Its not my video but all 5 times this came up in the IGN gameplay vids has been put together in this video.
https://twitter.com/crna_ruka/status/1005950963499163648?s=20
We gonna need e3 attendance to give this a test that's for sure.
I'm sure we will see alot more of it when decent players get to play the new build at e3.
Initital thoughts?
6G1. There is only one Guard Impact (6+B)
YesThings that I'm not sure about:
- can you cancel all basic attacks like in SC2 to bait GI?
Just Impact was when you GI'd at the last second in SC4 and SC3. This is more like Just Guard from SC5 without any frame data alterations. You just press the guard button as late as possible to gain meter and not take chip damage.- just impact doesn't look visually different but gives 25% meter
Oops fixed
- can you cancel all basic attacks like in SC2 to bait GI?
That's great to hear!
Got it thanks for clarification.Just Impact was when you GI'd at the last second in SC4 and SC3. This is more like Just Guard from SC5 without any frame data alterations. You just press the guard button as late as possible to gain meter and not take chip damage.
...
1:58 - early GI, fall on your butt animation. 3B hits within the GI window.
4:24 - middle GI, blowback animation. 3B is buffered but blocked.
9:03 - latest GI, body turn animation. Opponent visibly ducks into the 3B, it was not within the window at all. I think Yoshimitsu even says "late!"
...
So, I would guess that early GI is +13, middle GI is +17, and late GI is +21.
New build and what appears to be a new mechanic which looks similar to JG.
Its not my video but all 5 times this came up in the IGN gameplay vids has been put together in this video.
https://twitter.com/crna_ruka/status/1005950963499163648?s=20
We gonna need e3 attendance to give this a test that's for sure.
I'm sure we will see alot more of it when decent players get to play the new build at e3.
Initital thoughts?
I hope with every fiber of my SC-loving heart that it's not Just Guard.
Please no...
Could be a heavily nerfed JG.
Can't be just guard, all cases of the flash guard show guard stun and push back. Just Guards from SC5 never had push back.
JG is in SCVI, but doesn't eliminate the block stun like SCV. It just protects you from guard damage & chip damage and gives you little meter.
JG no longer eliminating the Block Stun
https://twitter.com/Frayhua/status/1009100688817840129
The function is similar to a JG in SCV.
https://twitter.com/KingTomahawk/status/1007255718020280320
How are they activating JG? It seems like it's based on releasing the button? Because it looks like in that gif that they were in Guard way before the move connected.
The time stamps are correct. They're "late" and "early" in the GI activation window, not the time in the video.Nice write up on GI.
Regarding above, you do mean the reverse in the time stamps, don't you?
By releasing Guard & then tapping Guard at the right time before the next move connents.
The time stamps are correct. They're "late" and "early" in the GI activation window, not the time in the video.
Ah, I got my predictions backwards. They said early GI would give you less than middle and late, I meant "early GI +21, middle GI is +17, and late GI is +13." Earlier is better.
Also I read somewhere that successful GI gives meter sometimes. Looking at 4:45 and the other GIs, it's early GI that gives you meter, a little bit less than a quarter (we can also see teching giving a small amount of meter like in SCV).
Who needs to learn GI window frames when your Kilik 4B lethal hits after a GI =D
I know this isn't serious but I want to also point out that the GI window will also affect slow options, as it will tell you whether or not they can step them after being GI'd. For example, if 4B is i26 like in SCIV, then the opponent won't be able to step it after an early GI, though that's also when you can probably get 3B within the window. On a middle GI, unless it's +19 (26-19=7) which I highly doubt since Yoshi 3B didn't fit within it, they'll be able to step it, unless of course stepping linear moves is more than 8 frames in this game or that 4B was made less linear or if it's faster -- lots of assumptions but the point is, early/middle/late GI will usually affect your options, whether you want to learn the exact frames or just learn what works is up to you. In any case, this complicates things and I wouldn't go in assuming you can simplify it and still max out your post-GI r/r.Who needs to learn GI window frames when your Kilik 4B lethal hits after a GI =D
I know this isn't serious but I want to also point out that the GI window will also affect slow options, as it will tell you whether or not they can step them after being GI'd. For example, if 4B is i26 like in SCIV, then the opponent won't be able to step it after an early GI, though that's also when you can probably get 3B within the window. On a middle GI, unless it's +19 (26-19=7) which I highly doubt since Yoshi 3B didn't fit within it, they'll be able to step it, unless of course stepping linear moves is more than 8 frames in this game or that 4B was made less linear or if it's faster -- lots of assumptions but the point is, early/middle/late GI will usually affect your options, whether you want to learn the exact frames or just learn what works is up to you. In any case, this complicates things and I wouldn't go in assuming you can simplify it and still max out your post-GI r/r.
Because slow post-GI options got such a big buff is exactly why stepping after getting GI'd will be more common, too. I might even attack from late GI disadvantage sometimes if it's as low as I think it is and the opponent is heavily delaying their attack like I think they will want to.
The SC6 4B is SC4 46B :OI know this isn't serious but I want to also point out that the GI window will also affect slow options, as it will tell you whether or not they can step them after being GI'd. For example, if 4B is i26 like in SCIV, then the opponent won't be able to step it after an early GI, though that's also when you can probably get 3B within the window. On a middle GI, unless it's +19 (26-19=7) which I highly doubt since Yoshi 3B didn't fit within it, they'll be able to step it, unless of course stepping linear moves is more than 8 frames in this game or that 4B was made less linear or if it's faster -- lots of assumptions but the point is, early/middle/late GI will usually affect your options, whether you want to learn the exact frames or just learn what works is up to you. In any case, this complicates things and I wouldn't go in assuming you can simplify it and still max out your post-GI r/r.
Because slow post-GI options got such a big buff is exactly why stepping after getting GI'd will be more common, too. I might even attack from late GI disadvantage sometimes if it's as low as I think it is and the opponent is heavily delaying their attack like I think they will want to.