Ninjaguy446
[14] Master
This was literally also in SC5.oh Sorry everyone thinks its a non issue.
SC6 "Guard Impact are Free" no more meter management, which means new gameplay tech is "GI into CE"
In SC5 you got meter a lot quicker than you do in SC6. Especially if you were a character like Pat? He could literally spend meter like it was nothing. So I'd argue it takes about the same amount of time to get 1 bar in SC6 as it does to get 1 and a half bars in SC5. Also, it's not like you can just go around GI'ing carelessly in SC6 either. If you do that after like 3-4 whiffed GI's your guard is gonna be yellow and in danger of breaking.IN SC5 your limited and have to pay attention to resources. you needed A Meter and a Half to attempt it and have to weight overall potential damage.
I think I can say confidently that no one knows what the fuck frame turtling is. And CF was a trash mechanic. No one wants an insta kill mechanic in a game like SC.IN SC4 Frame Turtling was the issue.. CF tried to fix that.
Newbs are going to rage and drop the game over any little thing. Should we get rid of Mitsu's annoying lows? Should we get rid of grabs because they can't break them? Should ring outs get taken out of the game? Because those are also all things that make low level people rage.IF SC6 is meant to be inviting to new player, "GI into CE" is going to make them Rage drop the game at Low Lvl Play.
Once again, no fucking clue why you are using turtling in this context. Do you mean saving meter?At HIghLvl play "GI into CE" is the new CE Turtling tech.
Free meter system, RE giving so much meter.
Build meter, slow everthing down, "GI into CE"
RE gives a lot of meter, yeah, but just like GI you can't just throw it out there. If you do then 1) your guard is gonna break and 2) you're probably gonna die because you're gonna get stepped and whiff punished. Hard.
I don't understand what you think the problem is. Why is it bogus that Kilik GI'd Voldo's CE? CE's are GI'able now. This is also contradictory. It literally goes against your original point. Aren't you arguing that GI into CE is overpowered? This is literally evidence that there is a solution to that lol and it's a reGI.I hope Namco sees it.
From what I have seen even in this vid with Kilik Gi'ing Voldo CE, "Which is Bogus" Kilik Gi'ed Before voldos started CE Vid animation.
@11:03 to 11:10. Its not even reaction, Kilik saw the future and "Just Did It"
I also thought the window was too big at first but evidently that's not going to change considering that it's stayed the same in all the builds. It's just something we'll have to get used to, not a big deal.#1: Gi window will be made smaller "FACT"
Yes... that's how you git gud at fighting games... you learn every matchup...#2: Everyone is saying you can re-Gi CEs after being "GI'ed into CE."
#3: IF everyones plan is to learn very characters Vid CE timing GoodLuck.
Since their CE’s are slower then you just block after getting GI'd??? Because they’re too slow to hit within the GI window?? Or if for some reason they are within the GI window then yes you still reGI? This is why you learn the MU. If you're fighting Taki and she GI's you and you think she's going for CE, then you just block. This is why you have to know the MU. It’s a mixup, like most things in this game.So your going to Re-Gi Taki's CE, or Zasa's GI-CE, or Ivy's GI-CE . That's A Big SC6 GI Window. Its Amazing. lololol
Your going to Re-GI a Video CE.. OK...that takes SOME practice.
I don't know where you get the play an entire game with only reversal edge and GI into CE from. Because that's stupid and not true. You will die so fast if you try to do that lolIF SC6 is meant to be inviting to new players, "GI into CE" is going to make them Rage Drop the game at Low Lvl Play.
Everybody likes to troll noobs, but it get boring. With this "Just play an entire game with only Reverse Edge and "Gi Into CE". lololol
Okay, I'm assuming this is what you mean by frame turtling then.You Build Meter Sit on it waiting to GI then CE.
It's.... a mixup... because this is.... a fighting game. If you think they are going to attack or do CE after you get GI'd, then you reGI. If you think they are gonna do a break attack to kill your reGI, then you don't reGI and you just block. So yes, you are expected to guess correctly and then reGI to beat the CE option. Once again, it's a mixup."And now your opponent is expected to re-GI your vid CE as a defence too it"
re-Gi'ing CEs as a defence against it??
This is just wrong. You can literally reGI if someone GI's you and then does CE. So no it will not always hit. It was also probably stronger in SC5 considering that you couldn't reGI, and only JG if you knew how to, which many new players didn't. Plus that meta didn't even evolve until late game. And like I said earlier, it takes a long time to build meter in SC6 compared to in SC5.All I see is that "Gi into CE" will always Hit. then u build meter again Rinse and Repeat
It's exactly the same as a GI war. Here's an example. Voldo does BB, Kilik GIs it and then does AA, Voldo reGI's and does CE, Kilik reGI's and does BB... and so on."oh no, A Gi War"," there is no Gi back and forth if someone has CE."
The Free Meter System is BullShit.
Soul Calibur never needed it. Its for the NewKids, this generation who like Flashy Supers and want to feel special.