tiggerkiddo
[09] Warrior
All thanks to X_A, bokchoy and Shen Yuan.
SXS is "Silent Xia Sheng" and can be achieved through holding inputs to cancel the second hit, or end in SXS.
While SXS is the notation for the stance, there are at least 3 levels of SXS:
SXS1 - "earth"
SXS2 - "heaven"
SXS3 - "blue glow / buffed / omg GC time"
MOVES THAT GO INTO SXS:
A[A]
1[ B]
[A+K]
a[K]
6[ B]
FC3b[ B] - The low does not come out. She halts for a very short while, then enters stance.
1kA,[A]
[A+B] - The second vertical upward slash does not come out. She transits into stance after the first hit has finished.
4[A+B]- The move transits to stance after the first hit
FC[A+B]- before the low hits, she transits into stance
WS[A+B]
WS[A]
6[B+K]- After the first hit, she transits into stance.
2[B+K]- before the stomp executes, she transits into stance
4[A+K]- After the first hit, she transits.
44[A]- She transits into stance after the first horizontal
66[ B]
33[ B]- She transits into stance straight after the first B
11[ B]
WS[A]
Damage and stun/recovery on NC SXS moves:
SXS1:
A - 20, High - spin stun - Free AA after it hits, safe on guard
B - 42, Mid - they fall - unsafe on guard
K - 19, Mid - fall to their butt, and rise - negative on hit, safe on guard
K+G - high, "butt tap" - negative on hit
SXS2:
A - 20, High - spin stun - Free AA after it hits, safe on guard
B - 42, Mid - they fall - unsafe on guard
K - 19, Mid - fall to their butt, and rise - negative on hit, safe on guard
A+G, B+G - 40, High - throws
K+G - high, "wave off", autoGI present - neutral on guard
SXS3:
A - 20, High - slow fall, head forwards - Free crouch throw, safe on guard
B - 42, Mid - guard crush, they fall - Free FC3B on guard
K - 19, Mid - they fall, head forwards - Free crouch throw, safe on guard
A+G, B+G - 40, High - throws
K+G - mid, "double poke" - however only first 'poke' hits, and is easily thrown off by wall.
SXS MOVES - as you can see, nothing changes beyond taunts and hit properties between the SXS1 and 2, and "blue" SXS3 status. It's important however to be clear that if you hit with 1 and 2 they are different than 3.
How the SXS 1-3 work:
SXS "Stocks"
Xianghua always has N "stocks" (for lack of a better term), where N is a hidden number between 0-8.
0-2 Stocks = Earth (SXS1)
3-4 Stocks = Heaven (SXS2)
5-8 Stocks = Buffed (SXS3)
You build one stock by either:
a) entering SXS stance
b) using the taunt while in SXS stance.
Note: 8 stocks is the maximum. If you try to build another stock but have already accumulated 8 stocks, you will stay at 8.
While in SXS:Earth aka SXS1
1. A - Free - High, 20 dmg
2. B - Free - Mid, 40 dmg
3. K - Free - Mid, 18 dmg
4. K+G - Gains one stock.
While in SXS:Heaven aka SXS2
1. A - Free - Same as SXS:Earth
2. B - Free - Same as SXS:Earth
3. K - Free - Same as SXS:Earth
4. A+G_B+G - Costs 3 stocks - High Throw, 40 damage
5. K+G - Gains one stock.
While in SXS:Buffed aka SXS3
*If you flash blue upon entering SXS, you have 5 or more stocks.
1. A(Buffed) - Costs 3 stocks - Adds crumple stun on hit, follow with 3B.
2. B(Buffed) - Costs 3 stocks - Adds GC property, follow with 3B (GI-able)
3. K(Buffed) - Costs 3 stocks - Adds crumple stun on hit, follow with low-grab.
4. A+G_B+G - Costs 3 stocks - Same as SXS:Heaven
5. K+G - Gains one stock.
Other Important Notes:
-If you are hit while in SXS, you will still gain a stock.
-If you are hit while in middle of a SXS taunt, you will not gain a stock. You'll only gain a stock if and only if your taunt completes.
-Whether your attack hits, whiffs, is blocked, interrupted, or throw-escaped, if you started an attack that costs three stocks, you will lose them.
-Time does not cause you to lose stocks. You keep them until you spend them.
-You carry your current number of stocks into the following round.
-You can build stocks after you've KO'd or RO'd your opponent. The quickest way is [A+K], potentially adding 3 stocks.
---
Credit to: X_A, bokchoy and Shen Yuan
SXS is "Silent Xia Sheng" and can be achieved through holding inputs to cancel the second hit, or end in SXS.
While SXS is the notation for the stance, there are at least 3 levels of SXS:
SXS1 - "earth"
SXS2 - "heaven"
SXS3 - "blue glow / buffed / omg GC time"
MOVES THAT GO INTO SXS:
A[A]
1[ B]
[A+K]
a[K]
6[ B]
FC3b[ B] - The low does not come out. She halts for a very short while, then enters stance.
1kA,[A]
[A+B] - The second vertical upward slash does not come out. She transits into stance after the first hit has finished.
4[A+B]- The move transits to stance after the first hit
FC[A+B]- before the low hits, she transits into stance
WS[A+B]
WS[A]
6[B+K]- After the first hit, she transits into stance.
2[B+K]- before the stomp executes, she transits into stance
4[A+K]- After the first hit, she transits.
44[A]- She transits into stance after the first horizontal
66[ B]
33[ B]- She transits into stance straight after the first B
11[ B]
WS[A]
Damage and stun/recovery on NC SXS moves:
SXS1:
A - 20, High - spin stun - Free AA after it hits, safe on guard
B - 42, Mid - they fall - unsafe on guard
K - 19, Mid - fall to their butt, and rise - negative on hit, safe on guard
K+G - high, "butt tap" - negative on hit
SXS2:
A - 20, High - spin stun - Free AA after it hits, safe on guard
B - 42, Mid - they fall - unsafe on guard
K - 19, Mid - fall to their butt, and rise - negative on hit, safe on guard
A+G, B+G - 40, High - throws
K+G - high, "wave off", autoGI present - neutral on guard
SXS3:
A - 20, High - slow fall, head forwards - Free crouch throw, safe on guard
B - 42, Mid - guard crush, they fall - Free FC3B on guard
K - 19, Mid - they fall, head forwards - Free crouch throw, safe on guard
A+G, B+G - 40, High - throws
K+G - mid, "double poke" - however only first 'poke' hits, and is easily thrown off by wall.
SXS MOVES - as you can see, nothing changes beyond taunts and hit properties between the SXS1 and 2, and "blue" SXS3 status. It's important however to be clear that if you hit with 1 and 2 they are different than 3.
How the SXS 1-3 work:
SXS "Stocks"
Xianghua always has N "stocks" (for lack of a better term), where N is a hidden number between 0-8.
0-2 Stocks = Earth (SXS1)
3-4 Stocks = Heaven (SXS2)
5-8 Stocks = Buffed (SXS3)
You build one stock by either:
a) entering SXS stance
b) using the taunt while in SXS stance.
Note: 8 stocks is the maximum. If you try to build another stock but have already accumulated 8 stocks, you will stay at 8.
While in SXS:Earth aka SXS1
1. A - Free - High, 20 dmg
2. B - Free - Mid, 40 dmg
3. K - Free - Mid, 18 dmg
4. K+G - Gains one stock.
While in SXS:Heaven aka SXS2
1. A - Free - Same as SXS:Earth
2. B - Free - Same as SXS:Earth
3. K - Free - Same as SXS:Earth
4. A+G_B+G - Costs 3 stocks - High Throw, 40 damage
5. K+G - Gains one stock.
While in SXS:Buffed aka SXS3
*If you flash blue upon entering SXS, you have 5 or more stocks.
1. A(Buffed) - Costs 3 stocks - Adds crumple stun on hit, follow with 3B.
2. B(Buffed) - Costs 3 stocks - Adds GC property, follow with 3B (GI-able)
3. K(Buffed) - Costs 3 stocks - Adds crumple stun on hit, follow with low-grab.
4. A+G_B+G - Costs 3 stocks - Same as SXS:Heaven
5. K+G - Gains one stock.
Other Important Notes:
-If you are hit while in SXS, you will still gain a stock.
-If you are hit while in middle of a SXS taunt, you will not gain a stock. You'll only gain a stock if and only if your taunt completes.
-Whether your attack hits, whiffs, is blocked, interrupted, or throw-escaped, if you started an attack that costs three stocks, you will lose them.
-Time does not cause you to lose stocks. You keep them until you spend them.
-You carry your current number of stocks into the following round.
-You can build stocks after you've KO'd or RO'd your opponent. The quickest way is [A+K], potentially adding 3 stocks.
---
Credit to: X_A, bokchoy and Shen Yuan