Sophitia Broken Destiny Changes

Yes, so is FC 1B8BB

This post is where I'm going to post changes to move speed.

These are my assumptions which I have reason to beleive are true: 6A is i13 and +1 on hit.

New:
A+B+K is i37

Down:
B2 at i23 from i22
66A is i19 from i18, 33A is i20 from i19

Up:
A is i11 from i12
WR K is i15 from i16
9A+K is i30 up from i33

Same:
6A at i13
3A at i19
2A at i14
1A at i29
4A at i19
4[A] at i34
9_8_7A at i24
FC A at i13
WR A at i16
B at i15
6B at i17
3B at i20
2B at i16
1B at i16
4B at i18
9_8_7B at i23
FC B at i16
FC 1B at i16
WR B at i15
K at i13
6K at i15
3K at i15
2K at i15
1K at i21
4K at i20
9_8_7K at i22
FC K at i15
3A+B at i18
WR A+B at i18
B+K at i26
4B+K at i20
WR B+K at i22
A+K at i28
22A at i22
88A at i21~22
11A at i28
44A at i25
66B at i26
33B at i27
22B at i30
44B at i22, 11B at i23
66K at i15, 33K at i16
22K at i16
44K at i16, 11K at i17
66A+B at i19
22_88A+B at i19
44_11_77_33_99A+B at i18
66B+K at i24
44B+K at i26, 11B+K at i27, 22B+K at i28
Throw at i17
AS A at i18
AS B at i14
AS K at i15
TAS AA i20
TAS B at i15 (but god is it hard to do that fast)
 
I tell ya this man Suirad is always on it when it comes to MILF. Sad to see her doing less damage on the BnB but I doubt it'll hurt her much.
 
Yeah we'll see osu, I don't like most of what's been done, but her AA is pretty hot now.
Here's some guard/hit/ch, asterisks before whats different:

*A -9 -3 +1
AK -3 -17
AA -7/6 +4
6A -9 +1
6AB -5 +3
3A -2 -14
2A -6 +4 +8
1A -16 KND
1AA -24 KND
4A -9 +1
4AB -16 KND
4AA -16 KND
4AAA -24
4[A]AA:A -17 KND
*4[A] -3 STN Stun now gives 16 frames instead of 15 shakable to 14
FC A -6 +4 +8
WR A -12 +1
9A -7 KND
*B -5 -1 +1
*BB -8 +4
BK -8 0
B2 -14 -4 KND
6B -12 0
3B -17 LNC
*2B -13 -3
2BB -26 KND
*1B -8 +2
*4B -2 +3
*FC B -8 +2
*FC 1B -13 -3
FC 1BB -26 KND
WR B -6 +4
9_8_7B -9 +3
K -10 -4
KK -12 -2
6K -5 +5
3K -8 +4
2K -14 -4 +2
1K -16 -2 KND
*1[K] -11 KND
4K -14 -4 STN Still gives 14-16 frames of stun
FC K -14 -4 +2
*WS K -3 +7
9_8_7K -5 +7
*A+B+K -16 KND
3A+B -16 KND
WR A+B -16 0
WR [A+B] KND
B+K -12 -2
B+KB -26 KND
4B+K -6 KND
8B+K -15 KND stagger stun still gives 13 frames
8[B+K] KND stagger stun still gives 13 frames
WR B+K -14 LNC
*9A+K -16 -6 KND
*9A+KK -24 KND
66A -12 +4, 33A -12 +4
22_88A -7 KND
11A -10 +2
11AA -14 KND
11A[A] KND
44A -6 +4 LNC
44aB LNC
66B -2 LNC
33B -16 LNC
22B +3 KND
22 +14 LNC
*44_11_77B -16 LNC
66K -15 LNC
33K -13 LNC
22K -8 +4
44_11_77K -6 +6 KND
66A+B -9 KND
44_11_77_99_33A+B -18 KND
22_88A+B -13 KND
66_33_99B+K -8 0
44_11_77_22_88B+K -12 KND
AS A -18 KND
AS AA -16 KND
AS B -20 KND
*AS K -14 KND The quality of the knockdown has changed, guaranteed damage now
TAS A -20 KND
TAS AA -13 STN Stun lasts 15 frames now, also stuns grounded opponents
TAS B -10 KND now -15 at range
TAS B:4 KND still rings out
TAS K 0 KND
 
I just wanted to mention if this wasn't already mentioned lol. That rhymes!

Because of the buffed stepped system Sophitia's marvelous tracking BB no longer exists! Muahaha.
 
Also, how does TAS B TAS AA 66K TASB:4 work. She can 4 people out of juggles now?

hmm, I didnt see this edit.

but no ... it works if the 66k hits them against a wall.

the wall "splat" into tas b:4 is sophi's strongest option ... stronger than 66b+kab,g, tas b
 
Not liking a lot of those BS and HS changes. A at i11 is nice, just too bad 2A didn't improve as well.
 
I know wall juggles arent really anything major in the sc universe ... but I think they're fun anyway.

so ... I found a new one ... heh

tip tas b, tas aa, 66k, 66b, b2:B:b:B:236b ... which does 139 dmg ... I put ukemi on, so I'm assuming everything is guaranteed.

also, at the wall: tip tas b, tas aa, 66k, 66b+kab,g, tas b = 128 dmg.
 
Because of the buffed stepped system Sophitia's marvelous tracking BB no longer exists! Muahaha.

And it's -8 so stepping on block is severely worse too. There went what made sophie sophie. *sigh*

I just remembered I tested last night for soul guage break #s on moves that did it well before:

A+B+K 12
4B+K 20
WR B+K 14
A+K 23
22A 20
66B 25
22B 20
22 14
44B 18
66A+B 10
66B+K 25
44B+K 12
AS B 14
TAS B 12

I don't know if everyone got nerfed on SG damage, but this makes it seem like it just wont happen.

Also most tech traps seem to function as they did before, except 1K is guaranteed in some places where it could be teched before.

A new one is A+B+K TAS AA catches all techs but left 66B/B2: B: B: B: 236B catchs no tech. Also 66B can be used to beat no tech after 1[K] where as it was blockable before.
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Does anyone know if her 4K aGI is actually useful now? >_>

It works the same way as it did before, only stuns on the JI. Window is the same too, 4-11.
 
It pushes out a lot on block so my guess is most characters cant punish it that well at all. It does seem to be too slow for it's purpose, but the idea is to get the opponent to panic and walk into it when their guage is flashing red so you get the auto-CF on them.
 
Man that's alot of info you guys already have, so I just copied the first post (to the BD subforum, gathering character changes together).
 
cool.

at the wall, tip tas b, tas aa, 66k, 44b+k, b2:B:b:B:236b works ... 143 dmg [if they hit another wall]

~~

also, I did some testing ...

as k, tas aa, 44b+k can be teched to sophi's left to avoid the 44b+k... but 66b will catch
as k, tas aa, 66b can be teched to sophi's right to avoid the 66b ... but 44b+k will catch

as k, tas aa, wr b+k is guaranteed, however.

the same tech options apply to tas aa for the 2nd delayed hit.
 
Ah yeah you're right. I hadn't been able to tech out any direction, but as it turns out it's cause they changed when you could input the tech.

Interestingly TAS AA tech traps after that TAS AA ground stun.
 
okay, last combo ... are u guys sick of this yet? haha ... this has to pretty much be straight on axis to the wall ... same combo as above, except that u can get another 66k after the 44b+k

tip tas b, tas aa, 66k, 44b+k, 66k, b2:B:b:B:236b

all guaranteed ... and a nice 153 dmg
 
Haha, that's pretty cool. I don't know how hard this JF is though, but I don't think it will be easy to pull off.
 
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