ShinJin
[09] Warrior
everyone always techs back though, 2A is basicly free unless you techback.
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Command throw B 4(B) 2A+G_B+G seems to catch tech.. most of the time... but it's inconsistent.
As I thought, though I dunno if there is enough time to hit confirm whether they teched or not.snip
Is there a reason that was in the Astaroth Tech Trap thread? Should probably have gone in the A-Pat matchup thread or something.snip
Ok, Im going to post it here because im not sure where to do.
My brother uses Astaroth, and I use Alpha, I lost a lot because of his 66K(BE), especially after knockdown.
I know that I can guard the first and do JG to the second and then double twister, the problem is that he do random 66K(BE) and that lock me down a lot.
If i try to throw, that attack does TC so it misses.
If I do 66B, 33B or B+K it absorbs the damage and i get launched.
If I try to poke with FC 3B:B there is the posibility of he doesn't do the attack and I get sidesteped in the second and get punished.
1B:B is too risky to use, and even if it connects I don't do combo.
1AAA is too slow to use so i get the double hit and lost momentum and get okizeme.
I know I can poke him with 2K or BB but if I do that the damage I deal is a lol
in the end I lose many times because i have to poke with crappy damage while I get thrown and my guard gauge is red, the only times I manage to win is when I'm very agressive, but still, one 66B missplaced and I get 66K (BE) 22B (BE) 66B (or even a wall or ring out).
So any ideas how to deal with it.
I did these on Viola just to be safe.
44A, AB, 662/8K, 662/8B BE, A+G w!, 3KA w!, 66AB, 66K BE tech trap, 2A for 230 dmg. Escapable to either side.
44A, AB, 662/8K, 662/8B BE, A+G w!, 3KA w!, 66AB, 2A+G/B+G tech trap. Catches all directions.
-2B+G = 233 dmg
-2A+G = 217 dmg
-2A+G w!, 1A+G/B+G = 239 dmg
-2A+G w!, 66K BE = 248 dmg
Suffice to say that getting the proper angle for the w! after 2A+G is a pain after all that other stuff.
Are there any good mix-ups to convince people to tech into a 66[K]? There are places like after CT B or CH 6B, 662/668K where 66[K] is a tech trap and does insane damage but with the charge animation they can usually just see it coming and stay down.