neorussell
[10] Knight
Hey Guys,
I'm compiling a list of things that should be changed when and hopefully another SC update comes. I will be doing this in Video format because i'm pretty sure when I created the first Algol Infinite vid, Namco LISTENED. I could not even do my Semi-infinite on the first video anymore.
I figured, why not give it a shot and make another one showcasing other characters bugs and should not have or be nerfed. This way, we can somehow control what needs to be patched or not.
I don't want people just posting things with out explanation.
If you think a certain move or combo should be Nerfed, please explain and I'll add it to the list. No explanation means, it will not be included. Of course you can argue about what they are posting but if it's mentioned. Possibility of it being in the video is high unless somebody says that's not broken at all. Fair enough right?
Let's all help each other make this the 2nd Best Soul Calibur game ever (SC2 being the first).
--Things I want to know about
-I'm hearing a few things about incorrect Hitboxes.
-Easy Ringout opportunities. i.e. knightmare, Hilde, and Yoshimitsu just to name a few.
-Any other things
Regarding Algol, I know if things get patched about him to another degree, he may be unbanned.
Here are a few things I am suggesting about Algol:
Bubbles for Juggles
---
9a+b - same
9[a+b] - same
4a+b - sends backwards
4[a+b] - normal
2a+b - when hitting grounded opponent, it should just stun them on the ground.
2a+b - on the air will be normal.
2[a+b] same
22_88a+b - same
---
-Bubble GI - GI flash, does not put Algol in GI animation BUT all bubbles should disappear
-Hitting Algol makes bubbles disappear
-Better Unblockable
-2-3 Bubbles at a time only
-Does not bounce off the ground or wall
-Recovery after bubble should be longer but enough for him to continue with a~b
These are just ideas, I don't want to hear your opinions.
Please do not make this another long ALGOL discussion. There is a seperate thread for that.
I don't want this thread concentrating on Algol alone.
We all have to consider every other character for a well balanced game.
NeoRussell
I'm compiling a list of things that should be changed when and hopefully another SC update comes. I will be doing this in Video format because i'm pretty sure when I created the first Algol Infinite vid, Namco LISTENED. I could not even do my Semi-infinite on the first video anymore.
I figured, why not give it a shot and make another one showcasing other characters bugs and should not have or be nerfed. This way, we can somehow control what needs to be patched or not.
I don't want people just posting things with out explanation.
If you think a certain move or combo should be Nerfed, please explain and I'll add it to the list. No explanation means, it will not be included. Of course you can argue about what they are posting but if it's mentioned. Possibility of it being in the video is high unless somebody says that's not broken at all. Fair enough right?
Let's all help each other make this the 2nd Best Soul Calibur game ever (SC2 being the first).
--Things I want to know about
-I'm hearing a few things about incorrect Hitboxes.
-Easy Ringout opportunities. i.e. knightmare, Hilde, and Yoshimitsu just to name a few.
-Any other things
Regarding Algol, I know if things get patched about him to another degree, he may be unbanned.
Here are a few things I am suggesting about Algol:
Bubbles for Juggles
---
9a+b - same
9[a+b] - same
4a+b - sends backwards
4[a+b] - normal
2a+b - when hitting grounded opponent, it should just stun them on the ground.
2a+b - on the air will be normal.
2[a+b] same
22_88a+b - same
---
-Bubble GI - GI flash, does not put Algol in GI animation BUT all bubbles should disappear
-Hitting Algol makes bubbles disappear
-Better Unblockable
-2-3 Bubbles at a time only
-Does not bounce off the ground or wall
-Recovery after bubble should be longer but enough for him to continue with a~b
These are just ideas, I don't want to hear your opinions.
Please do not make this another long ALGOL discussion. There is a seperate thread for that.
I don't want this thread concentrating on Algol alone.
We all have to consider every other character for a well balanced game.
NeoRussell