Tiamat
[11] Champion
This is all tested in training mode but definitely has implications for match play.
From match start it will take about 1 min 45 sec for SG to become MAX (flashing white life bar) if you just do nothing. Running forward, sidestepping, jumping, and crouching all have the same recovery rate as standing still. Your own attacks being guarded has no effect on this rate.
Walking backward and/or backstepping will GREATLY slow your SG recovery. Walking backward constantly will cause your SG to take about 6 min 35 sec to reach MAX. Backstepping is not as detrimental because it is not constant (unless you wanna try backdash canceling for 5 or 6 mins straight).
Hitting the opponent will increase your SG recovery. Constant attacks will make you get MAX in about 1 min 10 seconds. At the same time, hitting the opponent will temporarily stop their SG recovery.
Holding guard will completely stop soul gauge recovery even if you are not actually guarding attacks. Furthermore, if you are on the ground soul gauge recovery will stop completely.
To sum up:
increase SG recovery rate: hit opponent
decrease SG recovery rate: walk backward/backstep
stop SG recovery: get hit, guard, stay on ground
From match start it will take about 1 min 45 sec for SG to become MAX (flashing white life bar) if you just do nothing. Running forward, sidestepping, jumping, and crouching all have the same recovery rate as standing still. Your own attacks being guarded has no effect on this rate.
Walking backward and/or backstepping will GREATLY slow your SG recovery. Walking backward constantly will cause your SG to take about 6 min 35 sec to reach MAX. Backstepping is not as detrimental because it is not constant (unless you wanna try backdash canceling for 5 or 6 mins straight).
Hitting the opponent will increase your SG recovery. Constant attacks will make you get MAX in about 1 min 10 seconds. At the same time, hitting the opponent will temporarily stop their SG recovery.
Holding guard will completely stop soul gauge recovery even if you are not actually guarding attacks. Furthermore, if you are on the ground soul gauge recovery will stop completely.
To sum up:
increase SG recovery rate: hit opponent
decrease SG recovery rate: walk backward/backstep
stop SG recovery: get hit, guard, stay on ground