Blackout
[12] Conqueror
Hopefully there's a lava stage. I always liked those types of stages in SC.
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There's been at least one lava stage in every game except SCV right?Hopefully there's a lava stage. I always liked those types of stages in SC.
I believe so. I'm not entirely sure on SC2 tho.There's been at least one lava stage in every game except SCV right?
There was the lava variant of the Egyptian CryptI believe so. I'm not entirely sure on SC2 tho.
If I were a being man, I'd put money on there being at least two versions of Ornsteinsburg. Some combination of castle gates / cathedral / throne room / SC1 location. My reasoning is that most later SC games had multiple stages set near the final battle, and I'm sure PS is planning (for better or for worse) a "cinematic" story mode. Hence, you'll need a stage for Maxi to face Astaroth while Kilik and Xianghua confront Nightmare. I'll be shocked if I'm wrong.So I noticed that there always seems to be certain themes stages go for in this list below, but that means we don't really have many to look forward to going by the 12 slots.
1: Eurydice Shrine
2: Showdown in the Snow (No particular motif)
3: Japan
4: China
5: Ship
6: Colloseum
7: Mansion (Usually Ivy's stage)
8: Cathedral
9: Astaroth''s Shrine
10: Astral Chaos
11: Ornsteinsburg
12: Raft
There are occasional Egyptian locales as well as the Money Pit, but otherwise I don't feel like we can expect much if we go by the usual stages available. I can only hope for variations.
But but but what about Voldo's Money Pit?So I noticed that there always seems to be certain themes stages go for in this list below, but that means we don't really have many to look forward to going by the 12 slots.
1: Eurydice Shrine
2: Showdown in the Snow (No particular motif)
3: Japan
4: China
5: Ship
6: Colloseum
7: Mansion (Usually Ivy's stage)
8: Cathedral
9: Astaroth''s Shrine
10: Astral Chaos
11: Ornsteinsburg
12: Raft
There are occasional Egyptian locales as well as the Money Pit, but otherwise I don't feel like we can expect much if we go by the usual stages available. I can only hope for variations.
Nobody saw Lost Swords coming...I found this gem as I was looking back at what my first posts were LOL how wrong we all were
https://8wayrun.com/threads/when-do-you-think-scvi-will-be-announced.13774/
I started a new save on SCIII, and I've been replaying CotS. I'd forgotten how much fun it was to build up a character as you're buying the parts and unlocking the styles for each class.
I only really made the file to check on something, and I've ended up spending hours on an almost complete playthrough. Such a fun mode... if PS can't bring it back, it's on my list of dream future projects to make something similar.
As it was before I had the internet, it was ages before I ever heard the music change... I always remember the one time it did and Xianghua was ill or something, and I never knew how I did it.
That was what I made the file to do now that I think about it... to actually complete one of the Night Terror paths. Still haven't managed...
You make a good point, I think it's a bit silly Rugi showing off 3 grabs. When I constructed my little list there I had in mind the teased character just because the animations would be something we haven't seen. I'd say for a returning/existing character show 1 grabI hate how they show all those grab animations in the trailers. It seems like a waste. Most of them haven't even changed since the character's debut. lol
Well there was Inferno’s stage at the end of SC2’s arcade and weapon master so that sort of counts. Unfortunately, you can’t unlock it.I believe so. I'm not entirely sure on SC2 tho.
Off the topic of NRS, what are some the most important things y'all want for CaS? We talked about CaS-specific styles for a while earlier but I'm curious to see everyone else's must-haves for the mode.
Personally, I'd like to see more variation in patterns and the ability to add layers of texture to pieces, such as having the option to make items shinier (like silk or satin for cloth, and more lustrous metals for armor) or iridescent. In addition to that, I'd like to see the addition of color tinting so that colors can be offset with a color from any part of the spectrum layered over it to create a unique shade. More facial editing options, more varied fits on clothing (high-waisted pants, both fitted and baggy pants, more natural skirt shapes), and more realistic clothing are all much needed, as well.
I did enjoy the amount of variety they added in SCV, probably the most fun I've had with CaS in AGES. They even let you change the colors of the weapons AND their animation trails?! Absolutely genius. The attachment and sticker features were even greater because they let you alter a lot about the appearance of many items, though I do agree that they should let you be able to change the type of material on clothing pieces as well. Too many times I've had some issues with armor pieces because it has just the slightest tinge of a blue tint and suddenly it looks like I have neon blue pauldrons while fighting on some of the more luminescent stages (like the moonlit battlefield, for example).
I would like it, however, if they expanded the weaponry selection a little more, maybe to numbers equaling SCII's weapon selection. That game had a metric shitton of weapons to look at and choose from (even if only like...3 or 4 were actually useful l o l).