thugish_pond
[10] Knight
No 1K never gave advantage since the game was out. Dont know about WS A though.
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Any way of finding the lowest possible impact frames for 236236B? Some attacks are better punished with 236236B rather than 236B, such as Mitsu's 2KB and 66BB. In fact there are a lot of moves that set you up for the tip-stun 236236B. Consistently I've gotten the half-health combo after blocking Sieg's WSAA and 66B, Mitsu's 66BB, Asta's A+B, and Ivy CS 214B_214.
I'm new to the forums, but have been using this site for help for a long time now. But one thing I've never gotten is the frame table things. Could someone explain it to me? Like, what's the "-" mean? Negative how? On block? Does that mean on me blocking, or the enemy blocking? And which is bad? "-" or "+"? Anyways, if someone could fill me in on what it all means, I'd be very grateful. Thank you. :D
"-" is bad. If an attack is negative on hit or block, you are at disadvantage. So say you use an attack that is -18 on block. If your opponent blocks that, they can punish you with any attack that is i17 (or is it i18?) frames, meaning it takes that many frames for the attack to connect. You will be unable to block in time.
I think generally attacks that are -13 are safe, meaning you cannot be punished if the attack is blocked.
And of course, + on block means you are at an advantage, which can lead to frame traps and other good fun.