Post all your favoured tech traps here and stance roulette oppertunities
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A couple of my favourites are stance roulette out of 2 [A+B] or SCH kB. Another little trick I found to he pretty effective is to cancel stance as out of chief you get an almost unseeable 2 [A+B] or WS moves out of base. Interestingly I found a largely increased sucess rate of 1B when cancelled out of SRSH.
As for tech traps, I'm unsure if it traps In all directions, but b:4 I found to be useful, paticularly after SRSH B or ending a wall combo. What about everyone else?
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====== DOUBLE POST AUTO-MERGE ======
A couple of my favourites are stance roulette out of 2 [A+B] or SCH kB. Another little trick I found to he pretty effective is to cancel stance as out of chief you get an almost unseeable 2 [A+B] or WS moves out of base. Interestingly I found a largely increased sucess rate of 1B when cancelled out of SRSH.
As for tech traps, I'm unsure if it traps In all directions, but b:4 I found to be useful, paticularly after SRSH B or ending a wall combo. What about everyone else?