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SilentWall
[10] Knight
Hi, This is SilentWall. I had tested half of SC2's frame data. However, I'm new in SC6 and I have to adapt the new system. Hopefully, I will find more SC6 frame data. By the way, helpers are always welcome. Come on! Let's do it together.
For the console players can't use scuffle, you can copy my SCUFFLE data and save it in Notepad as txt format. In Excel, on the Data Tab, open "Get External Data">Click "Import text". And then select the delimiter " | ". Done!!!! Now you can read it in spreadsheet for reference or making up your own frame data.
I think 90% data is correct in scuffle, but there are some of suspicious data are still not correct:
For the console players can't use scuffle, you can copy my SCUFFLE data and save it in Notepad as txt format. In Excel, on the Data Tab, open "Get External Data">Click "Import text". And then select the delimiter " | ". Done!!!! Now you can read it in spreadsheet for reference or making up your own frame data.
I think 90% data is correct in scuffle, but there are some of suspicious data are still not correct:
- A move end with a stance.
- The impact frame with an odd number. Mostly they are just 1 frame off on Impact, Hit, Block and CH data.
- CE and SC
- A variety string moves with several ID, but it is not a wrong data if you know how to select which move's ID belong to which string.
- The indicator of KND/STN/LNC is not reliable.
- The indicator of TC & TJ # is not reliable, but the TC & TJ state is reliable.
- The impact # of the moves with a motion cancel are always incorrect such as b6, a4, bA, aB, 4(B] and so on. It will cancel the first move motion and make different impact #, but the Hit, Block and CH# of them are still reliable.
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