Davo87
[09] Warrior
Updates: Credit to Ring for getting the game, covering all unsolved mysteries. And Eli, SU for the early findings. The list is virtually close to complete. Pls discuss!
+ The movement is the same in all stances except for SE.
+ CS/SS does 90dmg from the back. iCS is 109 dmg from the back (yes, it's not a typo) The window for command throws is very big, perhaps even larger than in SC3. You can input the directions slowly.
+ K in all stances is +3 on hit
+ 2K does the same damage in all stances (12dmg). SC4: SW 2K - 12, CL/WP 2K - 9.
+ CL/WP 3K has much more range now.
- A+B+K is accesable from every stance. It is one of the worst A+B+K moves in the game, if not the worst. It has no tracking at all. It's very slow (i42, the slowest A+B+K in the game) and vertical, does not hit grounded opponent, does not give anything guaranteed on hit. It's i16 punishable.
- CL or WP 7/8/9gB gone.
- CL -> SE switch is gone.
- Stance shift can no longer be held. It must be pressed. Meaning no more start in WP or SW instantly at the start of the match. You must time your press or mash to get the earliest timing which means there is a chance to miss ur stance switch while doing a move.
- Stance Lock [A] hold no longer possible in WP and CL which means its impossible to stay in respective stances.
- Unblockable glitches are gone. This applies to no flame glitches SW A+B, SW 3B+K and WP 6[A+B] and also including the half-charge SW [A+B].
Here are most noticable changes for every stance found so far:
SW
+ CH SW 1KB does 51 dmg (+5)
+ WS B launches airborne opponent
+ On CH, WS B launches a little higher, CL 4B is connectable with 236BB for 90dmg (it's still inconsistent)
+ 6B8 does 5 damage more in combos
+ 66A has a hidden version, 66A+K which stuns opponent on CH like in SC4.
+ 2A+K is now -14 at close range.
- 1K has lesser range and it's i15 now. Also 1KBK is negative on hit.
- 8B+K,K and 6B8K are negative on hit
- A+B does 32dmg (-25), [A+B] does 58 (-20). The charged version can also be sidestepped in any direction easily.
- 214K does less damage in combos. It's still 10 dmg on standing opponent and negative on hit.
SW damage differences SC4->SC:BD
AA - 20 (-2)
2A - 10 (-2)
1A - 19 (+4)
BB - 28 (-4)
3B - 18 (-4)
2B - 16 (-2)
FC B - 18 (+2)
A+B - 32 (-25)
[A+B] - 58 (-20)
2A+B - 25 (-5)
66A - 24 (-6)
22_88B - 19 (-3)
CL
+ BB is Natural Combo (30dmg) + frames on hit
+ AA is +5 on NH
+ WS AA becomes NC at tip and far range.
+ 66BA+K spins opponent on CH, goes to Whip
+ 66B+K looks like SW 3B, it's +4~5 and goes to SW
+ 6A,A+K knocks down on CH
+ 1B,B+K gives a wallsplat in combos. It also cannot be air controlled after launchers.
- CL 214B doesn't force crouch on block and doesn't bounce stunned opponent. It also lost its tracking entirely.
- NH CL 3B, 236BB is no longer a combo. It's not even listed in move list anymore, it's now "CL 3B, 1BB+K" (a shitty combo that does 47dmg). CL 3B, SW 6B8 still works, 60 dmg, but only at close range, because 3B doesn't launch high enough.
- CL 1B,B+K does not push at all on block =( it's still safe and positive on hit, but the move far worse. Gives a shakable sit down stun in combos. It also does 1 dmg less than in SC4. It also ends in SW, which is probably why they removed pushback.
CL damage differences SC4->SC:BD
CH 6A,K - 45 (+8)
FC A - 12 (+3)
BB - 30 (NC)
1B,B+K - 30 (-1)
236BB - 37 (+1)
FC B - 18 (+2)
A+B,A - 23 (-6)
A+B,A+K - 25 (-5)
WP
+ AA is +2 on hit
+ BB is Natural Combo (30dmg) + frames on hit
+ 4B,B+K gives a weird spin stun on CH, with guaranteed followups.
+ FC 3B~A+B_[A+B] launches everytime. I checked it, and on hit A+B cannot be interrupted! This is the best change in WP so far.
+ 2B is +1 on hit. Also, it does 16 dmg (+2), and FC 2B does 20 (+6)
+ WP 4A knocks down on CH, CL 236BB is guaranteed for a total of 55dmg (range dependant). It also RO's and wall splats on CH.
+ WP 6AA received both a buff and a nerf. The good part is that it wall splats on CH often now (it rarely happens in SC4), and near wall CL 236BB is easily connectable. The bad part is, CH 6A not +2 on CH anymore. It's more like -10 now. Also, WP 2B+K does not relaunch anymore after CH WP 6AA.
- CH 3A combos only at mid to far range. It's possible to connect CL AA, CL A,A+K, CL/WP K and CL 2A. The move is no longer i16.
- 66A+B damage is now 43 (-16). Does more damage in combos.
- 44A+B damage is now 36 (-10). WP 44A+B, 44A+B combo is now 63 dmg (-18)
- 6A, B+K glitch is removed. Also they removed WP 6[A+B]~ glitch.
- 66B range is drasticaly reduced. It does not offer much on hit now.
- 6B+K must go back into CL.
- 1/2/3B+K must go back into CL.
- WP 4A+B,B is not NC any longer. It's not even NCC. The B part is only guaranteed on aGI near wall/edge.
WP damage differences SC4->SC:BD
AA - 16 (-2)
CH 1AA - 20 (-7)
FC A - 10 (+2)
BB - 28 (NC)
2B - 16 (+2)
FC B - 20 (+6)
22_88B - 17 (-8)
66A+B - 43 (-17)
44A+B - 36 (-10)
1_2_3B+K - 20/20/20 (+10/+5/-5)
CL/WP/SW damage differences SC4->SC:BD
FC K - 14 (+2)
K - 14 (+1)
CL/WP 9B - 32 (-8)
SE
+ B:6B:4B:6B:4B is now 69dmg. CL 2B is a guaranteed followup for 80 dmg (character dependant)
- BBB does 33dmg (-3). CL 2B is a guaranteed followup for 44 dmg.
- A236A does 42 dmg (-11) as if wasn't bad enough in SC4 -_- It still is shakable, and unsafe on hit.
- SE completely lost the tracking of every move, including BBB and B:6B:4B:6B:4B.
COMBOS
CH WP 4B,B+K, CL 9B - 56
CH WP 4A, CL 236BB - 55
CH WP 6AA, CL 236BB (near wall only) - 83
WP 66B, CL 3B, CL 236BB - 71
CH SW 3B, iWS B, 6B8 - 74*
* iWS B combos still need more testing.
BB - 30 (new)
44BB - 30
1B,B+K - 30 (-1)
236BB - 37 (+1)
214B_ - 31
A+B,A - 23 (-6)
A+B,A+K - 25 (-5)
33B(mash) - 35
WS A+B - 36
WS AA - 51
6AK - 45 (+7)
6A+K - 54
4B - 38
4B,A+K - 24
66BA - 41
WS AA -54
1A - 32
44BB+K, 6B8 - 66 (+5)
4A, 236BB - 58 (+2)
A+BA+K, WP 66A+B - 66 (+3)
A+BA+K, WP 1B+K, CL 4B, SW 214K - 69 (+12)
A+BA+K, WP 1B+K, CL 4B, CL 236BB - 71 (+16)
33B(mash), SW 9B - 50
66A, SW 9B - 44
22_88K, SW 2B - 36
1A, 4B, 236BB - 83 (+4)
3A, SW 214K - 45 (-12)
WS AA, SW 2_3B+K - 71
4A (wall/max range), WP 3, SE K, SE B:6B:4B:6B:4B - 104 (new)
CH 1A (wall), WP 3, SE K, SE B:6B:4B:6B:4B - 111 (new)
66K (wall), WP 3, SE K (wall), SE B:6B:4B:6B:4B - 130 (+30)
BB - 28 (-4)
8B+K,K - 25
6B8K - 35
214K - 10
WS A+B - 26
1KB - 51 (+5)
22_88B, CL 236BB - 53 (+3)
22_88B, 6B8 - 54 (+2)
22_88K, 214K - 37 (-10)
2A+K, 214K - 43 (-10)
WS B, BT A+B - 58 (+3)
WS B, 6B8 - 65 (+5)
44B, 66K, 2A+B - 55
44B, 66K, CL 236BB - 64 (+6)
44B, 1KB - 61 (+8)
1_2_3B+K, 1_2_3B+K - 52~53
3B+K, 44K - 61
2B+K, CL 236BB - 64 (+3)
66B, 9B - 52
1A, CL A,A+K - 58 (+8)
3B, CL 4B, SW 214K - 67 (-13)
3B, CL 4B, 236BB - 72 (-1)
66A+K, CL 236BB - 60
9B, 214K - 49 (-10)
9B, CL 236BB - 56 (+4)
[A+B] (wall), 214K - 97 (-33)
66B (wall), 66A+K, CL 236BB - 95 (new)
66A (wall), 1KB - 70 (+3)
66B (wall), 66A, 1KB - 97 +
22_88B (wall), CL 1B,B+K (wall), CL A+B,A+K, WP 1B+K, CL 4B, CL 236BB - 105 (new)
66B (wall), CL 1B,B+K (wall), CL A+B,A+K, WP 1B+K, CL 4B, CL 236BB - 125 (new)
BB - 30 (new)
4A+B,B - 25 (-10)
1B - 31
4B - 20
4B,B+K - 35
A+B -40
6A+B_[A+B] - 20/25
6bA+B - 42
44BB - 41
44A+B~A+B - 36 (-20)
66A+B - 43 (-16)
WS BB - 36
WS A+B - 36
6A,B+K - 38
1AA - 20 (-7 o_O)
6B+K2_8 - 45
FC 3~A+B - 47
1_2_3B+K - 34/34/29 (+6/+1/-16)
1B, 2B+K, CL 4B, CL 236BB - 83 (+15)
22_88B+K, CL 4B, SW 214K - 62 (-18)
22_88B+K, CL 4B, CL 236BB - 67 (-5)
22_88K, 2B - 36
WS B, 6K - 34
WS BB, CL 236BB - 63 (+7)
WS BB, CL 6A+K - 67 (+8)
66A+B, SW 6B8 - 70 (-9)
44B+K, CL 4B, CL 236BB - 64 (+8)
3, SE B:6B:4B:6B:4B - 54 (+12)
66B, CL 1B,B+K - 50 (+3, but -15 as a whole combo)
44[A], SE B:6B:4B:6B:4B - 60 (+12)
3, SE K, SE B:6B:4B:6B:4B - 80 (+11)
3, SE 66K, SW 1KB - 80 (+11)
3, SE 4B+K, CL 4B, CL 236BB - 80 (+19)
FC 3~A+B, WP 1B+K, CL 4B, CL 236BB - 91 (+22)
6B (wall), 1B+K, CL 4B, SW 214K - 76 (+16)
44K (wall), 1B+K, CL 4B, SW 214K - 75 (+15)
CH 4K (wall), 3, SE K, SE B:6B:4B:6B:4B - 120 (+30)
CH 4A (wall), 1B+K, CL 4B, SW 214K - 80 (new)
WP 66B, CL1B,B+K (wall), CL A+B,A+K, WP 1B+K, CL 4B, CL 236BB - 111dmg (new)
B:6B:4B:6B:4B - 69 (+12)
A236A - 43 (-10)
3B+K, CL 4B, CL 236BB - 63
SE K (wall), SE K, SE B:6B:4B:6B:4B - 103 (+31)
SE BBB (wall), CL 236BB - 68
SE B:6B:4B:6B:4B (wall), CL 2B - 89 (new)
+ The movement is the same in all stances except for SE.
+ CS/SS does 90dmg from the back. iCS is 109 dmg from the back (yes, it's not a typo) The window for command throws is very big, perhaps even larger than in SC3. You can input the directions slowly.
+ K in all stances is +3 on hit
+ 2K does the same damage in all stances (12dmg). SC4: SW 2K - 12, CL/WP 2K - 9.
+ CL/WP 3K has much more range now.
- A+B+K is accesable from every stance. It is one of the worst A+B+K moves in the game, if not the worst. It has no tracking at all. It's very slow (i42, the slowest A+B+K in the game) and vertical, does not hit grounded opponent, does not give anything guaranteed on hit. It's i16 punishable.
- CL or WP 7/8/9gB gone.
- CL -> SE switch is gone.
- Stance shift can no longer be held. It must be pressed. Meaning no more start in WP or SW instantly at the start of the match. You must time your press or mash to get the earliest timing which means there is a chance to miss ur stance switch while doing a move.
- Stance Lock [A] hold no longer possible in WP and CL which means its impossible to stay in respective stances.
- Unblockable glitches are gone. This applies to no flame glitches SW A+B, SW 3B+K and WP 6[A+B] and also including the half-charge SW [A+B].
Here are most noticable changes for every stance found so far:
SW
+ CH SW 1KB does 51 dmg (+5)
+ WS B launches airborne opponent
+ On CH, WS B launches a little higher, CL 4B is connectable with 236BB for 90dmg (it's still inconsistent)
+ 6B8 does 5 damage more in combos
+ 66A has a hidden version, 66A+K which stuns opponent on CH like in SC4.
+ 2A+K is now -14 at close range.
- 1K has lesser range and it's i15 now. Also 1KBK is negative on hit.
- 8B+K,K and 6B8K are negative on hit
- A+B does 32dmg (-25), [A+B] does 58 (-20). The charged version can also be sidestepped in any direction easily.
- 214K does less damage in combos. It's still 10 dmg on standing opponent and negative on hit.
SW damage differences SC4->SC:BD
AA - 20 (-2)
2A - 10 (-2)
1A - 19 (+4)
BB - 28 (-4)
3B - 18 (-4)
2B - 16 (-2)
FC B - 18 (+2)
A+B - 32 (-25)
[A+B] - 58 (-20)
2A+B - 25 (-5)
66A - 24 (-6)
22_88B - 19 (-3)
CL
+ BB is Natural Combo (30dmg) + frames on hit
+ AA is +5 on NH
+ WS AA becomes NC at tip and far range.
+ 66BA+K spins opponent on CH, goes to Whip
+ 66B+K looks like SW 3B, it's +4~5 and goes to SW
+ 6A,A+K knocks down on CH
+ 1B,B+K gives a wallsplat in combos. It also cannot be air controlled after launchers.
- CL 214B doesn't force crouch on block and doesn't bounce stunned opponent. It also lost its tracking entirely.
- NH CL 3B, 236BB is no longer a combo. It's not even listed in move list anymore, it's now "CL 3B, 1BB+K" (a shitty combo that does 47dmg). CL 3B, SW 6B8 still works, 60 dmg, but only at close range, because 3B doesn't launch high enough.
- CL 1B,B+K does not push at all on block =( it's still safe and positive on hit, but the move far worse. Gives a shakable sit down stun in combos. It also does 1 dmg less than in SC4. It also ends in SW, which is probably why they removed pushback.
CL damage differences SC4->SC:BD
CH 6A,K - 45 (+8)
FC A - 12 (+3)
BB - 30 (NC)
1B,B+K - 30 (-1)
236BB - 37 (+1)
FC B - 18 (+2)
A+B,A - 23 (-6)
A+B,A+K - 25 (-5)
WP
+ AA is +2 on hit
+ BB is Natural Combo (30dmg) + frames on hit
+ 4B,B+K gives a weird spin stun on CH, with guaranteed followups.
+ FC 3B~A+B_[A+B] launches everytime. I checked it, and on hit A+B cannot be interrupted! This is the best change in WP so far.
+ 2B is +1 on hit. Also, it does 16 dmg (+2), and FC 2B does 20 (+6)
+ WP 4A knocks down on CH, CL 236BB is guaranteed for a total of 55dmg (range dependant). It also RO's and wall splats on CH.
+ WP 6AA received both a buff and a nerf. The good part is that it wall splats on CH often now (it rarely happens in SC4), and near wall CL 236BB is easily connectable. The bad part is, CH 6A not +2 on CH anymore. It's more like -10 now. Also, WP 2B+K does not relaunch anymore after CH WP 6AA.
- CH 3A combos only at mid to far range. It's possible to connect CL AA, CL A,A+K, CL/WP K and CL 2A. The move is no longer i16.
- 66A+B damage is now 43 (-16). Does more damage in combos.
- 44A+B damage is now 36 (-10). WP 44A+B, 44A+B combo is now 63 dmg (-18)
- 6A, B+K glitch is removed. Also they removed WP 6[A+B]~ glitch.
- 66B range is drasticaly reduced. It does not offer much on hit now.
- 6B+K must go back into CL.
- 1/2/3B+K must go back into CL.
- WP 4A+B,B is not NC any longer. It's not even NCC. The B part is only guaranteed on aGI near wall/edge.
WP damage differences SC4->SC:BD
AA - 16 (-2)
CH 1AA - 20 (-7)
FC A - 10 (+2)
BB - 28 (NC)
2B - 16 (+2)
FC B - 20 (+6)
22_88B - 17 (-8)
66A+B - 43 (-17)
44A+B - 36 (-10)
1_2_3B+K - 20/20/20 (+10/+5/-5)
CL/WP/SW damage differences SC4->SC:BD
FC K - 14 (+2)
K - 14 (+1)
CL/WP 9B - 32 (-8)
SE
+ B:6B:4B:6B:4B is now 69dmg. CL 2B is a guaranteed followup for 80 dmg (character dependant)
- BBB does 33dmg (-3). CL 2B is a guaranteed followup for 44 dmg.
- A236A does 42 dmg (-11) as if wasn't bad enough in SC4 -_- It still is shakable, and unsafe on hit.
- SE completely lost the tracking of every move, including BBB and B:6B:4B:6B:4B.
COMBOS
- New combos
CH WP 4B,B+K, CL 9B - 56
CH WP 4A, CL 236BB - 55
CH WP 6AA, CL 236BB (near wall only) - 83
WP 66B, CL 3B, CL 236BB - 71
CH SW 3B, iWS B, 6B8 - 74*
* iWS B combos still need more testing.
- CL Natural Combos (NC)
BB - 30 (new)
44BB - 30
1B,B+K - 30 (-1)
236BB - 37 (+1)
214B_ - 31
A+B,A - 23 (-6)
A+B,A+K - 25 (-5)
33B(mash) - 35
WS A+B - 36
WS AA - 51
- CL Natural Combos on Counter Hit (NCC)
6AK - 45 (+7)
6A+K - 54
4B - 38
4B,A+K - 24
66BA - 41
WS AA -54
1A - 32
- CL guaranteed combos on NH
44BB+K, 6B8 - 66 (+5)
4A, 236BB - 58 (+2)
A+BA+K, WP 66A+B - 66 (+3)
A+BA+K, WP 1B+K, CL 4B, SW 214K - 69 (+12)
A+BA+K, WP 1B+K, CL 4B, CL 236BB - 71 (+16)
33B(mash), SW 9B - 50
66A, SW 9B - 44
22_88K, SW 2B - 36
- CL guaranteed combos on CH
1A, 4B, 236BB - 83 (+4)
3A, SW 214K - 45 (-12)
WS AA, SW 2_3B+K - 71
- CL wall combos
4A (wall/max range), WP 3, SE K, SE B:6B:4B:6B:4B - 104 (new)
CH 1A (wall), WP 3, SE K, SE B:6B:4B:6B:4B - 111 (new)
66K (wall), WP 3, SE K (wall), SE B:6B:4B:6B:4B - 130 (+30)
- SW Natural Combos
BB - 28 (-4)
8B+K,K - 25
6B8K - 35
214K - 10
WS A+B - 26
- SW Natural Combos on Counter Hit (NCC)
1KB - 51 (+5)
- SW guaranteed combos on NH
22_88B, CL 236BB - 53 (+3)
22_88B, 6B8 - 54 (+2)
22_88K, 214K - 37 (-10)
2A+K, 214K - 43 (-10)
WS B, BT A+B - 58 (+3)
WS B, 6B8 - 65 (+5)
44B, 66K, 2A+B - 55
44B, 66K, CL 236BB - 64 (+6)
44B, 1KB - 61 (+8)
1_2_3B+K, 1_2_3B+K - 52~53
3B+K, 44K - 61
2B+K, CL 236BB - 64 (+3)
66B, 9B - 52
- SW guaranteed combos on CH
1A, CL A,A+K - 58 (+8)
3B, CL 4B, SW 214K - 67 (-13)
3B, CL 4B, 236BB - 72 (-1)
66A+K, CL 236BB - 60
9B, 214K - 49 (-10)
9B, CL 236BB - 56 (+4)
- SW wall combos
[A+B] (wall), 214K - 97 (-33)
66B (wall), 66A+K, CL 236BB - 95 (new)
66A (wall), 1KB - 70 (+3)
66B (wall), 66A, 1KB - 97 +
22_88B (wall), CL 1B,B+K (wall), CL A+B,A+K, WP 1B+K, CL 4B, CL 236BB - 105 (new)
66B (wall), CL 1B,B+K (wall), CL A+B,A+K, WP 1B+K, CL 4B, CL 236BB - 125 (new)
- WP Natural Combos
BB - 30 (new)
4A+B,B - 25 (-10)
1B - 31
4B - 20
4B,B+K - 35
A+B -40
6A+B_[A+B] - 20/25
6bA+B - 42
44BB - 41
44A+B~A+B - 36 (-20)
66A+B - 43 (-16)
WS BB - 36
WS A+B - 36
- WP Natural Combos on Counter Hit (NCC)
6A,B+K - 38
1AA - 20 (-7 o_O)
6B+K2_8 - 45
FC 3~A+B - 47
1_2_3B+K - 34/34/29 (+6/+1/-16)
- WP guaranteed combos on NH
1B, 2B+K, CL 4B, CL 236BB - 83 (+15)
22_88B+K, CL 4B, SW 214K - 62 (-18)
22_88B+K, CL 4B, CL 236BB - 67 (-5)
22_88K, 2B - 36
WS B, 6K - 34
WS BB, CL 236BB - 63 (+7)
WS BB, CL 6A+K - 67 (+8)
66A+B, SW 6B8 - 70 (-9)
44B+K, CL 4B, CL 236BB - 64 (+8)
3, SE B:6B:4B:6B:4B - 54 (+12)
66B, CL 1B,B+K - 50 (+3, but -15 as a whole combo)
44[A], SE B:6B:4B:6B:4B - 60 (+12)
- WP guaranteed combos on CH
3, SE K, SE B:6B:4B:6B:4B - 80 (+11)
3, SE 66K, SW 1KB - 80 (+11)
3, SE 4B+K, CL 4B, CL 236BB - 80 (+19)
FC 3~A+B, WP 1B+K, CL 4B, CL 236BB - 91 (+22)
- WP wall combos
6B (wall), 1B+K, CL 4B, SW 214K - 76 (+16)
44K (wall), 1B+K, CL 4B, SW 214K - 75 (+15)
CH 4K (wall), 3, SE K, SE B:6B:4B:6B:4B - 120 (+30)
CH 4A (wall), 1B+K, CL 4B, SW 214K - 80 (new)
WP 66B, CL1B,B+K (wall), CL A+B,A+K, WP 1B+K, CL 4B, CL 236BB - 111dmg (new)
- SE Natural Combos
B:6B:4B:6B:4B - 69 (+12)
- SE Natural Combos on Counter Hit (NCC)
A236A - 43 (-10)
- SE guaranteed combos on CH
3B+K, CL 4B, CL 236BB - 63
- SE wall combos
SE K (wall), SE K, SE B:6B:4B:6B:4B - 103 (+31)
SE BBB (wall), CL 236BB - 68
SE B:6B:4B:6B:4B (wall), CL 2B - 89 (new)