Berethdor
[08] Mercenary
Another cool thing would be to get scars for losing, which you just can heal by winning. I bet there would be thousands of scarred characters around LOL
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Another cool thing would be to get scars for losing, which you just can heal by winning. I bet there would be thousands of scarred characters around LOL
Uh, you know this is pretty much in SCV, right?
- I would also like to see stage transitions like DOA, Tekken Tag 2/Tekken 7, or something else original.
Unseeable BL KK? I like itI'd like to see a more versatile use of meter...if we're still keeping it...for example a cancel mechanic similar to the Arc franchises, as well as a power-up and timer mechanic which could vary for each character and it's effectiveness differ from how much meter you have...
Examples:
Pat could turn into aPat and Pyrhha could become Omega
Kilik if he has his original style as default could actually use the power of Edgemaster and switch to other characters styles
Nightmare when using half meter gains his SC4 A+B buff, consuming all of it would result in becoming Night Terror (for a short amount of time)
ZWEI's use of EIN with select attacks, without having to prep him up first
Siegfried gaining ice-based attacks and actually freezing you thus extending combos
Natsu, use of Arahabaki
Tira...switching from Jolly/Gloomy
Maxi could go the bruce lee route and double-chuck himself...off a cliff ...or easier access to his stance transitions
Hilde could make use of her army or her familiars that we saw in SC4...assist characters or something akin to UMVC3 or Mika's Vtrigger....or being able to use her charge attacks without prepping for them
Dedup: ...It kind of sucks when you want to create a male character that uses Ivy's weapon and are stuck with her lady like poses and walking...
Dedup: ...Characters who are cut from the game and not replaced should have their style and weapons available in CAS mode.
ZER0: ...Kilik if he has his original style as default could actually use the power of Edgemaster and switch to other characters styles...
DevilsDisguise said "Music Setting Independent from Stage Selection, & Custom Playlists from Saved Music"
- I would like to see them bring back the weapon locking mechanic from Soul Edge.
- I would also like to see stage transitions like DOA, Tekken Tag 2/Tekken 7, or something else original.
- I would like to see my CAS integrated into a kind of customizable story mode. What I suggest is that when you're in character creation you should be able to pick two or three goals for you CAS. These goals would then define what the story line for the CAS would be and what their ending is like. The goals would be simplistic like 'power', 'save homeland', 'rescue sibling/lover', 'defeat rival', etc. You could even get a little more complex with this by having other characters and CASs become variables in the goals, so, for example, a CAS has the goal of 'defeat Mitsurugi', Mitsurugi would be the final boss for that CAS story mode. The story mode obviously wouldn't go into the detail of SCV but would be structured like an 8 to 10 fight arcade mode with a short intro story at the start (preferably with in engine animation), two or three rival fights in the middle where character's exchange dialogue before and after the fight, and your final boss also with pre-fight dialogue and your ending after the fight. The rival battles in the middle should be selected randomly based on CAS goals so a CAS with the goal of 'unleash demon' might be confronted by Natsu or another CAS with the goal of 'destroy evil'.
- You should be able to select the poses and general walking stance of characters. It kind of sucks when you want to create a male character that uses Ivy's weapon and are stuck with her lady like poses and walking. It's even worse if you want to make a bad ass character with Pyrrha's move set and have them freaking out and running away at the end of the match.
- There should be no limit on how many CASs you are able to make. 50 slots goes way to fast for me especially since customization of the normal SC characters are included in the limit. If I want to fill my HD with customizations let me do it god damn it!
- I'm not sure why but some customization items are not compatible with others. If the reason for this incompatibility is clipping issues I say we should just get a warning but let us decide whether or not to use the combination of items.
- Characters who are cut from the game and not replaced should have their style and weapons available in CAS mode.
I think SCIV was the best looking SC game by far. I really liked all of the effects, especially the beautiful lighting and reflections on equipment and characters. Even the tiniest details like the shiny smooth lips of the female characters, I absolutely loved the way SCIV looked.More realistic art direction and less exaggerated special effects, back to the minimalism of the series before SC4. I really hated how cartoony the aesthetics got after SC2.
m8Like what other posters said, they should get rid of ring outs and just have you swap stages but take damage on the fall + damage you received from the hit.
Some of this sounds abhorrent.Like what other posters said, they should get rid of ring outs and just have you swap stages but take damage on the fall + damage you received from the hit. The landing damage can also depend on what type of move you were hit with and the knock back power.
Also no more characters with projectiles as their weapons or attacks. That means, no Ein, Viola, etc.
More emphasis on environments and 8 way movement assisting combo physics, not as a mechanic but as stage interaction like with wall-stuns and stumbles.
Being able to reset fights in single player conditioned battles or mission restart without having to go through a losing screen then retry.
More realistic art direction and less exaggerated special effects, back to the minimalism of the series before SC4. I really hated how cartoony the aesthetics got after SC2.
More special & joke dialogue including mirror matches. Like MKX's.
No more cinematic attacks or anything like Critical Edges.
Music Setting Independent from Stage Selection, & Custom Playlists from Saved Music
CaS aliment and relationships assignments (To influence who you encounter in your storymode)
Narrated Story prologues and Character narrated story progression (instead of making the player read it)
More exploration on the cursed elements of the weapons in gameplay. CaS characters can get Malfested the more they use Soul Edge, or get Purity appearance the more they use Soul Calibur.
Option to turn off Armour Breaking on CaS character.
Like what other posters said, they should get rid of ring outs and just have you swap stages but take damage on the fall + damage you received from the hit. The landing damage can also depend on what type of move you were hit with and the knock back power.
Also no more characters with projectiles as their weapons or attacks. That means, no Ein, Viola, etc.
More emphasis on environments and 8 way movement assisting combo physics, not as a mechanic but as stage interaction like with wall-stuns and stumbles
Being able to reset fights in single player conditioned battles or mission restart without having to go through a losing screen then retry
No more cinematic attacks or anything like Critical Edges
Music Setting Independent from Stage Selection, & Custom Playlists from Saved Music
CaS aliment and relationships assignments (To influence who you encounter in your storymode)
Narrated Story prologues and Character narrated story progression (instead of making the player read it)
More exploration on the cursed elements of the weapons in gameplay. CaS characters can get Malfested the more they use Soul Edge, or get Purity appearance the more they use Soul Calibur.