ShenYu
[11] Champion
No not tech traps. Just situations where they are forced to block or eat damage. And we all know how wonderful 44A+B and 66A+B are for Soul Gauge damage.
- Any combo into 33KB
44A+B. Can be siderolled to her left. 66A+B or 8B+KB4B will catch them in this case. For characters that aren't Amy, Sophie or Setsuka, you could probably safely replace 44A+B with 66A+B, although the larger disadvantage would limit your options after it gets blocked.
- 22A.
At tip range back tech will cause both 66A+B and 44A+B to whiff. If they start teching backwards in this case, just do standard low/3B mixup. If they tech right and step right, they can avoid it. In which case, you can dash in and throw. Or try another 22A. If they try to duck to avoid either they will get hit by 44A+B and be forced to block if they block. For people who react to the dash, 2A might be another option. Haven't found any other solid ways to counter this. Post up if you find any.
- CH 6BB/CH BBB
Closer, use 44A+B. At tip range not so much. However 2A+B becomes a block trap. And at tip range it will CF in 9 blocks.
- 2A+B KND
At tip range 2A+B is a block trap. 44A+B works at closer ranges.
- 6B+K
44A+B. Can be siderolled to her left. 66A+B or 8B+KB4B will catch them in this case. For characters that aren't Amy, Sophie or Setsuka, you could probably safely replace 44A+B with 66A+B, although the larger disadvantage would limit your options after it gets blocked.
- 1A+B
44A+B except back tech. Nothing guaranteed here.
- 3A+B
(Delay) 44A+B catches all but back tech. However, you should probably be doing delay->3B for delicious launch tech trap in any direction.
- 3bK
44A+B.
- Grounded 3B
66A+B. Can be interrupted by moves i12 or faster that can be done off the ground. *cough* Amy. *cough* Can also be rolled to Mina's left.
- Grounded 66A+B
66A+B. Yes. Can be rolled to Mina's left.
- Grounded 44A+B
66A+B. Can be interrupted by OTG moves i12 or faster. Can be rolled to Mina's left.