ShenYu
[11] Champion
Okay. So I've been playing around with this move in the hopes of finding something new and interesting.
Here's what it does:
KDs for long enough that 66A+B and 2A+B are guaranteed. The latter case is actually a tech trap but since it also hits grounded... yeah. You have a guaranteed 60dmg low. The 2A+B won't KD sadly.
At closest to somewhere in the middle of where it will hit, 9B+K BB is a combo. And looks to be around 80dmg in total.
If they tech forward or back, 44B is a tech trap that will result in a 60% combo. I haven't found anything to really stop them from teching left or right so it's use may be somewhat questionable.
On block, pushout is WHOOOA. Or at least really good. I think for most characters you might as well be considered at advantage after they block this. Not sure of the frames yet. Edit: Looks to be around -2 only. Pushout is far enough that Soph 236B won't reach. So things like 4A+K backstep 3B will likely punish most instant retaliation attempts. While just 4A+K 3B will already punish the majority of moves.
It's also stupidly slow but has kinda deceivingly decent range.
How to use:
Keep in mind I haven't tried ANY of this crap against real people yet and just want to collect my thoughts on this move.
The mostly likely place to put this move is post-gi. Anywhere else is probably asking for trouble. Might also be worth using against people who abuse GI.
Will test more tomorrow.
Here's what it does:
KDs for long enough that 66A+B and 2A+B are guaranteed. The latter case is actually a tech trap but since it also hits grounded... yeah. You have a guaranteed 60dmg low. The 2A+B won't KD sadly.
At closest to somewhere in the middle of where it will hit, 9B+K BB is a combo. And looks to be around 80dmg in total.
If they tech forward or back, 44B is a tech trap that will result in a 60% combo. I haven't found anything to really stop them from teching left or right so it's use may be somewhat questionable.
On block, pushout is WHOOOA. Or at least really good. I think for most characters you might as well be considered at advantage after they block this. Not sure of the frames yet. Edit: Looks to be around -2 only. Pushout is far enough that Soph 236B won't reach. So things like 4A+K backstep 3B will likely punish most instant retaliation attempts. While just 4A+K 3B will already punish the majority of moves.
It's also stupidly slow but has kinda deceivingly decent range.
How to use:
Keep in mind I haven't tried ANY of this crap against real people yet and just want to collect my thoughts on this move.
The mostly likely place to put this move is post-gi. Anywhere else is probably asking for trouble. Might also be worth using against people who abuse GI.
Will test more tomorrow.