<Sophitia>
AA / KK
6BA
6bA
2BK / FC BK
B+K
66A
2A
11A
TAS AA
AS B
AS K
3A
1A !
1B(B)(B)(B) !
2K
1K
8B+K !
11AA
TAS B
TAS B
1A
4AA
4AB
3B
8A+B
8B+KAB
8B+KK
44B
Run K
AS A !
AS AA
CE
66K
4AB
3B
8B+KAB
44B
Run K
AS A !
AS AA
CE
2BK
4AB
3B &
8B+KAB
44B
AS A
AS AA
CE
CE
1A
4AA
4AB
3B
8A+B
8B+KA...
I thought I'd start a list of mids that can be ducked with DNS. I haven't done everyone's yet, but so far it seems like it has the greatest applications against raph and pyrrha. Be sure to read my notes at the end, there are a lot of qualifications.
! Also...
Thinking how meter depending Ezio was, I decided to test his moves for meter build to see if there were moves more or less worth doing based on it. My original results follow.
-22- CH 4B6(15*7)
-20- CH 4B(15*5)
-19- CH 22B(10*9)
-18- WR BB(8*10) / B+K / 11B
-17- 44B
-15- 66BB(5*10) / Back...
Following up some testing I've done for Ω and Ezio and refining my hypothetical model about how to represent the edge meter numerically, I give you how much meter asta builds with his moves on hit:
27 - 3{K}A(17*10) / 3{K}{A} (17*10)
25 - 1AB(8*17) / 4{A+B}(18*7)
24 - 214A(10*24)
23 - CH...
Welcome to the Soul Arena for Pyrrha Ω, your one-stop source for learning the Malfested Greek.
The following are links to common threads which may be useful to improving one's play of Pyrrha Ω.
Combos + Tech Traps
Frame Data(Thread)
Frame Data(WIKI)
Gameplay Discussion and Q/A
Videos...
Natural Combos (NC)
AA
1AA
4[A]A
4[A]B
BB
Natural Combos on Counter-hit (NCC)
4AB
6BB
6B BE
2BB
2B BE
B+KB{4_:4}
2B+KBBB
66B+KAB
CH 4AB_[A]B
44B+K 77_81
DNS B 83_85
4[A]
3B 56 (Character/range specific)
DNS B 81
6K_44K
44B+K 72_74
DNS B 77_79
6BB 59
CE 115 (1 gauge)
4[A]A
DNS...
With SCIV's life wrapping up, I thought it might be useful to have a thread consolidating info in this Soul Arena, so that future players who happen to be interested can find the info they are looking for in the absence of recent expertise and recollection. If anyone has any suggestions on the...
Alright so there are wall combos, so inconsistency is the name of the game and as such a separate thread is in order. Also individual mileage may vary since slight angle differences or character sizes or who knows what else could get in the way. Where I saw variability I tried to list it, but...
I spent some time this evening trying out the ranges on different moves and thought I should share the results, especially since a couple of them were mildly surprising.
Disclaimer
The data is just barely scientific and by no means absolute. I got this from testing on sophie, so her own hitbox...
Always need to have one of these threads in an SA.
Anyway I did the data for Kratos's Horizontals and put it in the wiki: http://www.8wayrun.com/wiki/Kratos_-_Soulcalibur_BD_-_Frame_Data
/edit/ Much of the rest of the data is now there also.
This is a random piece of info, and you're gonna need a thread like this anyway, so here goes...
From taking a quick look at Dampierre's 1A it seems to GI high and mid, weapon-based, non-thrust attacks from frames 5-14. The move itself is an i37 low that deals 20 damage, knocks down on hit and...
Alright so we've got so far:
TAS B damage on tip hit down to 40 and TAS B TAS B:4 does 116 now
AS K give's a spinning knockdown that guarantees 66B. AS K appears to be safer than before.
Second hit of TAS AA apparently stuns grounded opponent? Sounds like it could be useful...
TAS AA 236B...
So the call has been put out by Jaxel to get some ratings on match ups. http://www.8wayrun.com/f6/putting-together-a-proper-matchup-chart-t4148/
That should explain what's being looked for and for sophie lets discuss it here.
Only post if you have decent tournament experience under your belt...
I've been seeing these around the other SAs and thought it might be a nice addition here. Ok people this is for those starting off as Sophie so don't take too many shots at what I say below. Suggestions welcome.
A) Interrupts
Standing Interrupts: AA, 6AB, 2A, 2B, B, 2K, TAS B(In buffer)
FC...
So since this seems to be perenial topic of interest on this SA, I think maybe a thread is in order.
Twin Angel Step(236236) and FC Angel Step (FC236) both push Sophie low enough to the ground to get under some mids. This property doesn't last too long, so timing it takes some getting used to...