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WuHT
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This is a discussion thread for cool weapons you'd like to see in the future Soul Calibur releases (or even DLC since SC6 is still supported). We can share thoughts on weapons we find interesting and debate if we disagree
Now the key thing is to highlight the weapon and the moveset, whereas I'd like to steer away from making the focus on skin colour / sexuality (stuff you can do in CAS or headcannon).
I think we all recognize that there is a historic weapons come from all across the globe, and a weapon-based fighting game will benefit from weapon diversity (as long it fits the rules of the in-game universe).
Some weapons can develop independently from multiple regions starting with a common design (ie club or handaxe). I’ve just broken down the more iconic weapons that have yet to be in SC, and are not necessarily existing alt weapon skin, together with a score with the following metrics:
Is this a weapon that will have a cool moveset that would fit in the SC universe ?
Generally weapons that are designed only for formation fighting, horseback combat, or solely ranged projectiles would be exceedingly boring in the 1v1 fighting on foot. On the flip side, weapons with multi-functions would score higher here. If the weapon can’t do basic AA / BB type attacks then it wouldn’t fit well. If the weapon is about energy generation of magical powers, then it would fit poorly even though it would be creative.
How unique will this weapon/moveset be ? Are there similar weapon analogues?
This is solely moveset based, and if the weapon could function strictly as an alt weapon-skin of an existing moveset, then that would lower its uniqueness. SC has steered itself from a clone problem and hopefully will continue to do so. One thing to note is that its easier for the Devs to start with a historical weapon and push fantasy/anime elements to make it exciting, rather than starting with something goofy like an oversized anime shuriken.
How much “flavor” will this weapon/moveset bring ? Will it be showcasing more diversity in terms of combat style across the globe? Is the weapon visually intriguing ?
This is trickier to define because the origin of a weapon doesn’t necessary match the character’s origin. We have a blind Italian bondage gimp fighting with a pair of Indian Katars for example, and he’s one of the most endearing characters. On the flip side, you have a lot of Japanese characters fighting with single edged swords (4 so far, plus one likely on the way) despite them all having very unique animations and fighting styles.
Here's the list:
Mesoamerica / North America
• Macuahuitl – 4.0
• Tomahawk (pair) – 3.0
Scandinavia
• 2 handed Warhammer – 4.5
• Battle Axe - 1.5
Western Europe
• 1 handed Flail – 5.0
• Poleaxe – 3.5
• Bastard Sword – 5.0
Africa
• Shotel / Mambele sickle sword – 3.5
• Ikakalaka sword – 2.0
Central Asia / Middle East
• Scimitar family (Kilij / Shamshir / Pulwar) – 4.0
South Asia
• Gada Mace – 2.5
• Kora sword – 2.0
• Kukri knife – 1.0
East Asia
• 3 Section Staff – 5.0
• Hook Swords (pair) – 5.0
• Deerhorn Blades (pair) – 1.5
• Monk Spade – 3.5
• Ji – 3.5
• Tiger Fork – 2.0
• Guan Dao – 2.0
• Butterfly Swords (pair) – 4.0
Japan
• Sai (pair) – 4.0
• Iron Fan – 4.0
• Kusarigama – 2.0
• Kama (paired with chain) – 4.5
• Nagamaki – 1.5
• Kanobo / Tetsubo – 1.0
Japan / China / Central Europe and Scandinavia were easier because of games like For Honor, Shadowfight, while the other weapons I had to dig around a bit. Others games like Samurai Shodown and even Last Bronx helped me a bit to visualize how the weapon could be used in a fighting game. Even Mordhau was worth a look
Certain weapons already have an anime'd version in SC, such as the viking's 2 handed axe (Astaroth's giant executioner axe) and indian chakram (tira's hulahoop ring blade) so I didn't include them even though they are very recognizable.
I'll go into more detail in the next few posts.
Now the key thing is to highlight the weapon and the moveset, whereas I'd like to steer away from making the focus on skin colour / sexuality (stuff you can do in CAS or headcannon).
I think we all recognize that there is a historic weapons come from all across the globe, and a weapon-based fighting game will benefit from weapon diversity (as long it fits the rules of the in-game universe).
Some weapons can develop independently from multiple regions starting with a common design (ie club or handaxe). I’ve just broken down the more iconic weapons that have yet to be in SC, and are not necessarily existing alt weapon skin, together with a score with the following metrics:
Is this a weapon that will have a cool moveset that would fit in the SC universe ?
Generally weapons that are designed only for formation fighting, horseback combat, or solely ranged projectiles would be exceedingly boring in the 1v1 fighting on foot. On the flip side, weapons with multi-functions would score higher here. If the weapon can’t do basic AA / BB type attacks then it wouldn’t fit well. If the weapon is about energy generation of magical powers, then it would fit poorly even though it would be creative.
How unique will this weapon/moveset be ? Are there similar weapon analogues?
This is solely moveset based, and if the weapon could function strictly as an alt weapon-skin of an existing moveset, then that would lower its uniqueness. SC has steered itself from a clone problem and hopefully will continue to do so. One thing to note is that its easier for the Devs to start with a historical weapon and push fantasy/anime elements to make it exciting, rather than starting with something goofy like an oversized anime shuriken.
How much “flavor” will this weapon/moveset bring ? Will it be showcasing more diversity in terms of combat style across the globe? Is the weapon visually intriguing ?
This is trickier to define because the origin of a weapon doesn’t necessary match the character’s origin. We have a blind Italian bondage gimp fighting with a pair of Indian Katars for example, and he’s one of the most endearing characters. On the flip side, you have a lot of Japanese characters fighting with single edged swords (4 so far, plus one likely on the way) despite them all having very unique animations and fighting styles.
Here's the list:
Mesoamerica / North America
• Macuahuitl – 4.0
• Tomahawk (pair) – 3.0
Scandinavia
• 2 handed Warhammer – 4.5
• Battle Axe - 1.5
Western Europe
• 1 handed Flail – 5.0
• Poleaxe – 3.5
• Bastard Sword – 5.0
Africa
• Shotel / Mambele sickle sword – 3.5
• Ikakalaka sword – 2.0
Central Asia / Middle East
• Scimitar family (Kilij / Shamshir / Pulwar) – 4.0
South Asia
• Gada Mace – 2.5
• Kora sword – 2.0
• Kukri knife – 1.0
East Asia
• 3 Section Staff – 5.0
• Hook Swords (pair) – 5.0
• Deerhorn Blades (pair) – 1.5
• Monk Spade – 3.5
• Ji – 3.5
• Tiger Fork – 2.0
• Guan Dao – 2.0
• Butterfly Swords (pair) – 4.0
Japan
• Sai (pair) – 4.0
• Iron Fan – 4.0
• Kusarigama – 2.0
• Kama (paired with chain) – 4.5
• Nagamaki – 1.5
• Kanobo / Tetsubo – 1.0
Japan / China / Central Europe and Scandinavia were easier because of games like For Honor, Shadowfight, while the other weapons I had to dig around a bit. Others games like Samurai Shodown and even Last Bronx helped me a bit to visualize how the weapon could be used in a fighting game. Even Mordhau was worth a look
Certain weapons already have an anime'd version in SC, such as the viking's 2 handed axe (Astaroth's giant executioner axe) and indian chakram (tira's hulahoop ring blade) so I didn't include them even though they are very recognizable.
I'll go into more detail in the next few posts.
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