D_Matt_Ma
[10] Knight
Universal
BT2K- Crouch Throw, FC3K
The Apprentice
AAB- FC3K, Throw
3B (regardless of stance shift)- 3B, 6K, K
1B- 3B (very hard), 6K, Throw
6BBK- 6B (tech crouch 2nd hit, VERY dangerous), Duck 2nd hit WSK (will CH if 3rd hit is done and SOMETIMES leads to foot first ground throw), Duck 3rd hit FC3K/Throw
1A- 4B, K, 6A
66AB- JumpA/B/K (jump 2nd hit), Step 2nd (easier to your left side) Throw/4A+B (very dangerous)
1KKK- 6K, Throw
2KB- 6K
3K- 4B (very hard)
33_99B (regardless of followup)- 6K, 4B, 4B, 6A (all will be CH if followup used)
33_99K- 4B
Darth Vader
3B (close)- 4B
1BA- 6K (tech crouch 2nd hit), Duck 2nd hit, FC3K
66B- K
44B (if they do not do force cancel)- 3B, 6K, Throw, K
4B+K- 6A, 4B
44B+K- K (close)
6BbGA+B- 4B, 6A, 6K (will counterhit unless force cancelled)
Hilde
6BBB- 6K (tech crouch 3rd hit), Duck 3rd hit FC3K
1A- FC3K (hard), Crouch Throw
3BA- 6K (tech crouch 2rnd hit), Duck 2nd hit FC3K
1B (close)- FC3K
2K- Crouch Throw (very hard)
1KK- K
9K- 4B
6A+B- 6K, Throw (close)
2A+BK- 6K, Throw
2B+K- FC3K, 4A+B (hard), 6K, Throw
4B+K (close)- K
22_88AA- Duck 2nd hit FC3K
11_77B (close)- K
33_99B- FC3K
22_88KA- 6K (tech crouch 2rnd hit), Duck 2nd hit FC3K
Cervantes
2A+B- Crouch Throw
1A- Crouch Throw, WSK
1K- Crouch Throw
11K- Crouch Throw
BBB- FC3K
66B- K, 2K
A+B- K, 2K, 6K
9B+K- 6A, 4B
FCA+B- 3B, 4A+B
2K- Crouch Throw (VERY Hard)
214A+K- FC3K
6A+BB- K, 6K, 2K (JF Version is safe)
6BB- 6K
22K- (88K is safe)
3AB- 6K, Throw
WSBB- Crouch Throw
Sophitia
1A- Crouch Throw
1AA- 3B, 6K, Throw
44B- 4B (must be close)
236B- 6K, Throw, 3B
236AA- 2K, 4B, 2A (close)
236236AA- Crouch Throw
2K- Crouch Throw (Very Hard)
2B- Crouch Throw (hard)
2BB- 6B+K, 3B, 4A+B, 66B, 6B, Throw
33_99B- 4B, 6A, K
11_77AA (If you block the first and they do second hit)- 6AA, 4B
Lizardman
WSKKK- Crouch Throw, Step left after 4th hit (2nd input) and either Air hit 9B (only works if they do 3rd input) or 4A+B
Crawl B/A+K- Crouch Throw
1AK- 3B, 4A+B
1[K]- Crouch Throw, FC3K
44[K]- Crouch Throw
22_88AA- Duck last hit FC3K, 6K (tech crouches second hit, but can be blocked if only one A is done)
3B- K
66K- 6A_2K
44K- 6A_2K
11B- 6A_2K
2B- crouch throw (hard)
2BK- 3B, 4A+B, 66B, 6B+K
4B+KG- head first ground throw
33_99A+B- K (most consistent), 4B, 2K
1B+K (unblockable)- Head First ground throw (any time prior to attack)
Cassandra
4BB:A- Duck Last Hit FC3K (Will stun for guaranteed followup), 6K (Tech crouches last hit), WSB
8A+KK/22_88KK- Crouch Throw
2K- Crouch Throw (Very Hard)
1A- Crouch Throw, 2K
236BA- 2K, 4B, 6A
236B- Throw, 6K, 3K
236- K, 2K, 6A (close), 4B (close)
44B+K- Crouch Throw (Only if close)
1K- 4B, 6A
3B- K
22_88AA- Duck last hit FC3K, 6K (tech crouches second hit, but can be blocked if only one A is done)
BK- 6K (Tech Crouches last hit)
2B- Crouch Throw (Hard)
11_77B- K, 2K
B+K- 4B
B+KB- 6K, 3K, Throw
2BB- 6B+K, 3B, 4A+B, 66B, 6B, Throw
Mitsurugi
33B- 3B, 4A+B
1A- 4B, 6A
kB- FC3K
4KB- 6A, 4B, 2K
2KB- 4A+B, 3B
bA- Throw, 6K
66BB- FC3K
A+K- 4B, 6A, 2K
11_77A- Crouch Throw
44AA- 6K (tech crouches second hit, but cannot punish 1st hit alone), duck second hit and FC3K
4B+K Stance B- 6K
4B+K Stance A- Duck Second Hit FC3K, WSA, WSK
6B+K Stance 6BB- 3B, 4A+B
6B+K Stance (B)KB- Duck first hit and: WSK (hits regardless of whether they do B finish), WSA, FC3K (Must delay input if B finish used; If input is delayed, will not punish K alone)
Xianghua
66B+K- 6K, 3K
2A+B- Crouch Throw, FC3K
Crybaby- Ground Throw
WSK- K
WSA+B- FC3K
3A- Crouch Throw (Will duck K finish but whiff), FC3K (Will Duck K finish and hit)
1A- Crouch Throw
22_88B- K, 6K, 3K, Throw (only on close hit)
1BB- 6K, K, Throw, 6A
33_99B- 6A, K
A+B- 6K, 3K, Throw
1kAAB- Crouch Throw
1KAAK- 4B, 6A, 2K
66A+B- 3B
Amy
1A- FC3K
6BBB- K, 2K, 4B
2A+B- Crouch Throw
2B+K- Crouch Throw
2K- Crouch Throw (VERY hard)
FC3B- FC3K
4B+K- K, 4B, 6A, 2K
1B- 2K, 4B, 6A
236BB- K
A+KA- Crouch Throw
4A- 6K, Throw
44B- 6K, 2K, K
JumpB- 4B
8A+B- 4B
Siegfried
B2A- 6K, Throw
FC Throw- Crouch Throw
BBB (must be close) 4B, K
1AA- 4B, 6A
3KK- Crouch Throw, FC3K
3KKB- 4B, 2K, K, 6A
66A (Close)- K, 2K
6K- 4B
2A- Crouch Throw, FC3K (Hard)
44K- Feet First Ground Throw
3B (Regardless if they stance shift) 4B, 6A
66B - Crouch Throw (misses at tip range)
3A- 4B, K, 6A, 2K
A+BA- 4B
4A (stance shift)- 4B, 6A, 6K, 2K
4BBB (stops on any Bs)- 4B
66A+B- 4B
1B (close)- 4B, K, 2K
44KA- 6K (tech crouch), Duck 2nd hit FC3K
WSAA- FC3K
22_88KK- 4B, K, 2K, 6A
22_88KAAB- FC3K
22_88A- 6K, 3K
11_77B (close to mid range)- A, 3B, 4A+B, 6B, 66B
11_77B (close to mid range with stance shift)- 4B, 6A, 2K, K
B+K Stance K- 3B, Throw, 4A+B
2_8B+K Stance kB (Regardless of whether they stance shift)- FC3K
2_8B+K Stance KK - 6K (tech crouches)
2_8B+K Stance K- 4B (stops everything after single kick)
4B+K Stance K- 4B
4B+K Stance AA- Throw, 6K, WSK
4B+K Stance B (Regardless if they stance shift)- 4B
6B+K Stance K (Regardless if they stance shift)- FC3K, WSK, Throw
6B+K Stance B- 3B, Throw, 3K, 6K
6B+K Stance A (Regardless if they stance shift)- 3B
Nightmare
AAB- FC3K
A2AA- FC3K
6A (close)- K, 4B
BB (close)- K, 4B
BBB- 6B+K, FC3K
22_88B- Crouch Throw (close to mid range), FC3K
44BB- 3B, 4A+B
3B- 4B
3AA- 3B, 4A+B
3A2A6- Crouch Throw
3A2A- FC3K
1A (regardless if they stance shift)- FC3K
2A- Crouch Throw
FC Throw- Crouch Throw, FC3K
4KK- 6K (tech crouch 2nd hit), Duck 2nd hit FC3K
6B- 3B, 4A+B
WSAA- 3B, 4A+B
FC3B- 3B, 6K
3A+B- FC3K
22_88AB- 6K, Throw, 6A
33_99B (no stance shift)- 6B+K
B+K Stance A+B- 6K, Throw (close)
Astaroth
6K (close)- 4B
6AB- 6K, Throw, 3K
66AB- (close to mid range before 2nd hit)- 3K, 66B, 6B, 4KA, AA, 1BB, 2A, 3B, 4A+B (Works at far range too)
6B+K- K, 4B, 2K, 6A
4KK- FC3K, Throw, 4K (interrupts 2nd hit), 6A (interupts 2nd hit)
4K- 4B, 6A
A+B (close)- 3B, 4A+B, 66B, 6B, 6K
1KA- Duck 2nd hit and FC3K
2A- Crouch Throw
2K- Crouch Throw (Very hard)
3KA- 6K (tech crouch 2nd hit), Duck 2nd hit and FC3K
3K[A]-6K tradess hits, Duck 2nd hit and FC3K
4A+B- 3B, Throw
1B- Crouch Throw
22_88B4- 6K (close to mid hit)
BT2K- Crouch Throw, FC3K
The Apprentice
AAB- FC3K, Throw
3B (regardless of stance shift)- 3B, 6K, K
1B- 3B (very hard), 6K, Throw
6BBK- 6B (tech crouch 2nd hit, VERY dangerous), Duck 2nd hit WSK (will CH if 3rd hit is done and SOMETIMES leads to foot first ground throw), Duck 3rd hit FC3K/Throw
1A- 4B, K, 6A
66AB- JumpA/B/K (jump 2nd hit), Step 2nd (easier to your left side) Throw/4A+B (very dangerous)
1KKK- 6K, Throw
2KB- 6K
3K- 4B (very hard)
33_99B (regardless of followup)- 6K, 4B, 4B, 6A (all will be CH if followup used)
33_99K- 4B
Darth Vader
3B (close)- 4B
1BA- 6K (tech crouch 2nd hit), Duck 2nd hit, FC3K
66B- K
44B (if they do not do force cancel)- 3B, 6K, Throw, K
4B+K- 6A, 4B
44B+K- K (close)
6BbGA+B- 4B, 6A, 6K (will counterhit unless force cancelled)
Hilde
6BBB- 6K (tech crouch 3rd hit), Duck 3rd hit FC3K
1A- FC3K (hard), Crouch Throw
3BA- 6K (tech crouch 2rnd hit), Duck 2nd hit FC3K
1B (close)- FC3K
2K- Crouch Throw (very hard)
1KK- K
9K- 4B
6A+B- 6K, Throw (close)
2A+BK- 6K, Throw
2B+K- FC3K, 4A+B (hard), 6K, Throw
4B+K (close)- K
22_88AA- Duck 2nd hit FC3K
11_77B (close)- K
33_99B- FC3K
22_88KA- 6K (tech crouch 2rnd hit), Duck 2nd hit FC3K
Cervantes
2A+B- Crouch Throw
1A- Crouch Throw, WSK
1K- Crouch Throw
11K- Crouch Throw
BBB- FC3K
66B- K, 2K
A+B- K, 2K, 6K
9B+K- 6A, 4B
FCA+B- 3B, 4A+B
2K- Crouch Throw (VERY Hard)
214A+K- FC3K
6A+BB- K, 6K, 2K (JF Version is safe)
6BB- 6K
22K- (88K is safe)
3AB- 6K, Throw
WSBB- Crouch Throw
Sophitia
1A- Crouch Throw
1AA- 3B, 6K, Throw
44B- 4B (must be close)
236B- 6K, Throw, 3B
236AA- 2K, 4B, 2A (close)
236236AA- Crouch Throw
2K- Crouch Throw (Very Hard)
2B- Crouch Throw (hard)
2BB- 6B+K, 3B, 4A+B, 66B, 6B, Throw
33_99B- 4B, 6A, K
11_77AA (If you block the first and they do second hit)- 6AA, 4B
Lizardman
WSKKK- Crouch Throw, Step left after 4th hit (2nd input) and either Air hit 9B (only works if they do 3rd input) or 4A+B
Crawl B/A+K- Crouch Throw
1AK- 3B, 4A+B
1[K]- Crouch Throw, FC3K
44[K]- Crouch Throw
22_88AA- Duck last hit FC3K, 6K (tech crouches second hit, but can be blocked if only one A is done)
3B- K
66K- 6A_2K
44K- 6A_2K
11B- 6A_2K
2B- crouch throw (hard)
2BK- 3B, 4A+B, 66B, 6B+K
4B+KG- head first ground throw
33_99A+B- K (most consistent), 4B, 2K
1B+K (unblockable)- Head First ground throw (any time prior to attack)
Cassandra
4BB:A- Duck Last Hit FC3K (Will stun for guaranteed followup), 6K (Tech crouches last hit), WSB
8A+KK/22_88KK- Crouch Throw
2K- Crouch Throw (Very Hard)
1A- Crouch Throw, 2K
236BA- 2K, 4B, 6A
236B- Throw, 6K, 3K
236- K, 2K, 6A (close), 4B (close)
44B+K- Crouch Throw (Only if close)
1K- 4B, 6A
3B- K
22_88AA- Duck last hit FC3K, 6K (tech crouches second hit, but can be blocked if only one A is done)
BK- 6K (Tech Crouches last hit)
2B- Crouch Throw (Hard)
11_77B- K, 2K
B+K- 4B
B+KB- 6K, 3K, Throw
2BB- 6B+K, 3B, 4A+B, 66B, 6B, Throw
Mitsurugi
33B- 3B, 4A+B
1A- 4B, 6A
kB- FC3K
4KB- 6A, 4B, 2K
2KB- 4A+B, 3B
bA- Throw, 6K
66BB- FC3K
A+K- 4B, 6A, 2K
11_77A- Crouch Throw
44AA- 6K (tech crouches second hit, but cannot punish 1st hit alone), duck second hit and FC3K
4B+K Stance B- 6K
4B+K Stance A- Duck Second Hit FC3K, WSA, WSK
6B+K Stance 6BB- 3B, 4A+B
6B+K Stance (B)KB- Duck first hit and: WSK (hits regardless of whether they do B finish), WSA, FC3K (Must delay input if B finish used; If input is delayed, will not punish K alone)
Xianghua
66B+K- 6K, 3K
2A+B- Crouch Throw, FC3K
Crybaby- Ground Throw
WSK- K
WSA+B- FC3K
3A- Crouch Throw (Will duck K finish but whiff), FC3K (Will Duck K finish and hit)
1A- Crouch Throw
22_88B- K, 6K, 3K, Throw (only on close hit)
1BB- 6K, K, Throw, 6A
33_99B- 6A, K
A+B- 6K, 3K, Throw
1kAAB- Crouch Throw
1KAAK- 4B, 6A, 2K
66A+B- 3B
Amy
1A- FC3K
6BBB- K, 2K, 4B
2A+B- Crouch Throw
2B+K- Crouch Throw
2K- Crouch Throw (VERY hard)
FC3B- FC3K
4B+K- K, 4B, 6A, 2K
1B- 2K, 4B, 6A
236BB- K
A+KA- Crouch Throw
4A- 6K, Throw
44B- 6K, 2K, K
JumpB- 4B
8A+B- 4B
Siegfried
B2A- 6K, Throw
FC Throw- Crouch Throw
BBB (must be close) 4B, K
1AA- 4B, 6A
3KK- Crouch Throw, FC3K
3KKB- 4B, 2K, K, 6A
66A (Close)- K, 2K
6K- 4B
2A- Crouch Throw, FC3K (Hard)
44K- Feet First Ground Throw
3B (Regardless if they stance shift) 4B, 6A
66B - Crouch Throw (misses at tip range)
3A- 4B, K, 6A, 2K
A+BA- 4B
4A (stance shift)- 4B, 6A, 6K, 2K
4BBB (stops on any Bs)- 4B
66A+B- 4B
1B (close)- 4B, K, 2K
44KA- 6K (tech crouch), Duck 2nd hit FC3K
WSAA- FC3K
22_88KK- 4B, K, 2K, 6A
22_88KAAB- FC3K
22_88A- 6K, 3K
11_77B (close to mid range)- A, 3B, 4A+B, 6B, 66B
11_77B (close to mid range with stance shift)- 4B, 6A, 2K, K
B+K Stance K- 3B, Throw, 4A+B
2_8B+K Stance kB (Regardless of whether they stance shift)- FC3K
2_8B+K Stance KK - 6K (tech crouches)
2_8B+K Stance K- 4B (stops everything after single kick)
4B+K Stance K- 4B
4B+K Stance AA- Throw, 6K, WSK
4B+K Stance B (Regardless if they stance shift)- 4B
6B+K Stance K (Regardless if they stance shift)- FC3K, WSK, Throw
6B+K Stance B- 3B, Throw, 3K, 6K
6B+K Stance A (Regardless if they stance shift)- 3B
Nightmare
AAB- FC3K
A2AA- FC3K
6A (close)- K, 4B
BB (close)- K, 4B
BBB- 6B+K, FC3K
22_88B- Crouch Throw (close to mid range), FC3K
44BB- 3B, 4A+B
3B- 4B
3AA- 3B, 4A+B
3A2A6- Crouch Throw
3A2A- FC3K
1A (regardless if they stance shift)- FC3K
2A- Crouch Throw
FC Throw- Crouch Throw, FC3K
4KK- 6K (tech crouch 2nd hit), Duck 2nd hit FC3K
6B- 3B, 4A+B
WSAA- 3B, 4A+B
FC3B- 3B, 6K
3A+B- FC3K
22_88AB- 6K, Throw, 6A
33_99B (no stance shift)- 6B+K
B+K Stance A+B- 6K, Throw (close)
Astaroth
6K (close)- 4B
6AB- 6K, Throw, 3K
66AB- (close to mid range before 2nd hit)- 3K, 66B, 6B, 4KA, AA, 1BB, 2A, 3B, 4A+B (Works at far range too)
6B+K- K, 4B, 2K, 6A
4KK- FC3K, Throw, 4K (interrupts 2nd hit), 6A (interupts 2nd hit)
4K- 4B, 6A
A+B (close)- 3B, 4A+B, 66B, 6B, 6K
1KA- Duck 2nd hit and FC3K
2A- Crouch Throw
2K- Crouch Throw (Very hard)
3KA- 6K (tech crouch 2nd hit), Duck 2nd hit and FC3K
3K[A]-6K tradess hits, Duck 2nd hit and FC3K
4A+B- 3B, Throw
1B- Crouch Throw
22_88B4- 6K (close to mid hit)