Tira's Soul Crush Stats

Rico

[09] Warrior
I'm stealing this thread idea from Oofmatic as I feel it's relevant for all characters.


Here is a lits of Tira's decent soul crushing moves and how many blocked hits it takes to cause a Critical Finish attempt.


NOTE: This list is now FULLY updated to incorporate the new SC stats after the 1.03 patch.


Tira's Soul Crush List
(moves needing more than 20 blocked hits were omitted)

x8
-GS 44444B

x9
-4K,B
-BT B+K,B

x10
-8B+K,B
-JS wsB
-JS 66B
-GS wsB
-GS 22B
-GS 44B
-GS 88B
-GS 33_99B

x11
-JS 44B
-GS 6B,K

x12
-11_77B
-JS 2A+B

x13
-BT B
-JS 4B
-JS 22_88B
-GS 6B
-GS 3B

x14
-1A
-JS 3K
-GS 4B;B;B
-GS 2A+B
-GS 66666K

x15
-BT 2B
-WR K
-JS 6B
-JS 3B
-GS 6bK

x16
-BB
-11_77A
-8B+K,K (mid hit)
-JS 6A,B
-GS 3kA
-GS 1B
-GS 22_88A
-GS 66K

x17
-GS 4B:B

x19
-BT B+K

x20
-8B+K,A
-JS 1B
-JS 22_88A
-GS wsA
-GS 4B
-GS 2B
-GS 6K
-GS wsK
-GS 22K


Pretty much all moves/strings of multiple hits often crush on the first hit and thus shouldn't be used to push an opponent over the CF threshold. Stick to strong, single hit attacks when the bar is flashing.

Most of her moves take one more hit to CF after the patch but several moves (such as her JS 44A series) got booted entirely because they take way more than 20 hits to CF.


Hope this info kicks your CF game up a notch!
 
You should've let me know about this Rico! Now I don't havta go through the trouble of testing to correct arnboku's data. Thanks muchly. Copy and paste to CF I am now.
 
I didn't know there WAS any other data. I just sat down, plowed through the testing and threw it up here.
 
Well good job regardless! It seems that guard break moves usually take 10 to break the gauge.
 
........

Standout Abusable Moves on this list (in my oppinion) include:

-GS 44B (x8 SAFE mid)
-GS 33_99B (x8 SAFE mid)
-1A (x10 ALMOST SAFE low from either stance. Only Amy can punish)
-4A+B (x10 SAFE mid from either stance)
-GS 22B (x10 SAFE mid + guard crush)
-JS 22_88B (x12 SAFE mid)
-GS 6K (x12 SAFE mid + tech jump + force crouch)
-GS wsA (x12 ALMOST SAFE mid. It's -9 on block)
-JS 3K (x13 SAFE mid)
-GS 2A+B (x13 SAFE long range mid + force crouch)
-BB (x16 great SAFE mid from either stance)

Hope this info kicks your CF game up a notch!
Since the 1.03 patch:

-GS 44B (x10 Safe mid)
-GS 33_99B (x10 safe mid)
-1A (x14 almost safe low)
-4A+B (x24.6 safe mid from either stance)
-GS 22B (x10 safe mid + guard crush)
-JS 22_88B (x13 Safe mid)
-GS 6K (x20 safe mid + tech jump + force crouch)
-GS WS A (x20 almost safe mid)
-JS 3K (x14 safe mid)
-GS 2A+B (x14 safe long range mid + force crouch)
-BB (x16 great safe mid from either stance)
 
Crap.

I forgot I even made this thread. Guess I'll have to do some work and update it.

LAME.
 
Forgot to mention. 3A, One of my favorite SC moves went from x13 to x36. JS 3K at x14 kinda takes the place of it, but it isn't in both JS and GS.

Edit: Oh, and JS 66AA went from x12 to x64.
 
JS 44A,A went from x8 to some number way over x20. Not sure how many but by the time I did 20 of them their Soul Guage was barely turning yellow
 
JS 44A,A went from x8 to some number way over x20. Not sure how many but by the time I did 20 of them their Soul Guage was barely turning yellow
Funny thing too since GCs are supposed to heavily damage the SG but most of them don't anymore. Major lulz.
 
Soul Crushes suck so much now across the board it's barely worth updating this thing.
 
Lordy lordy, FINE I'll make the list again!

Expect an FULL updated 1.03 list later tonight.
 
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