New Season 2: New Maxi ideas.
Like I said since day1 of SC6, This Maxi version is a Train on Rails, "ForEver Forward" with Safety Net A & B Auto GIs. Love it but I Need More.
I was hoping Namco would introduce a new or different Soul Charge Burst(SCB). Currently I feel SCB are Implemented as a...
Patch#3 ....Namco is trollin.. but I like.lolol
- SC2 Wheel kick is back.. hope its still has stun properties also hope its "SC2:AE version with LI k,K hold 2nd:(K): chargeable".. Namco Trollz
Now question where they put Li K, K. " Original SC2 Dragon Pounce" with variations???
Wow they...
Patch#2 ..Lolololol
My SC6: Maxi Patch Fixes
Maxi should be able to "SC2:PsL Stance Jumps" on RE[Hold]. Like Taki, Raph & Talim
Wing Sobat: Lo B, K. Kick should be [G]uardable/Cancel-able
Li K, K needs its variations.
"Rc A,A in air juggle" last hit, A should have the same Lo K air juggle hit...
My SC6: Maxi Patch Fixes
- Maxi should be able to "SC2:PsL Stance Jumps" on RE[Hold]. Like Raph & Talim
- Wing Sobat: Lo B, K. Kick should be [G]uardable/Cancel-able
- Li K, K needs its variations.
- 236 A should not be SCB only.
- SCB Ro A+B = "SC2: Serpent's Breath B2, SC3/4:Serpent's Breath...
@Derocus Welcome to the world of SC4 maxi problems.
Proper back steps kill every thing Maxi.. Night/Ivy/Cerv/Kilik/Seig
This is where the rest of the group tells you to Play Smart, Punish Smart....BE PATIENT.
Waiting for rest of maxi players to realise
SC4:Wavering Lights Fury is...
2K is an excuse to pull of WR Canyon Carve "Wake up punish"
Sad I haven't played SC6 in 3 days.. whens that patch and balance coming.
RE is an excuse to slow down offence.
On the plus side Maxi's CE hold give them no time to breath and think. keeping the pressure on with no vid-animation interrupts.
Yes you can do different functioning combos. But SC6: Maxi Mechanic 44B on LH gives Ground Stun Properties. If there are any other LH Combos that give Stun Properties apart from "Ever Forward" I would like to know.
Ivy is a meter Hoe. Low grab needs to COST meter.
Groh cant be out poked by...
SC6 Maxi DOES NOT LOOP.
Except Canyon Carve > Ro & BL B Infinite, that's it...
THIS IS A FLOW FIGHTER MAXI. His AUTOMATIC for the kids and it works.
Your Talking rubbish and HRD jumps on the same bus. JUST TYPING Stuff and saying that's how it works.
3A...Lotus DOES NOT...
MAXI IS A DEMON
It should not be this easy...
This is not a Looping Maxi, This is a Flow Maxi
All those Previous posts TELLING ME Maxi is not an OTG Character. YOU STUPID
this maxi can poke and punish HARD, Plus he finally has frames.
But with out OPTIONS his chain moves are Gimmicks. Put enough vids of him online and people will know how to avoid everything and never be surprised. Forcing you to play the poke game first, random gimmicks second.
Best thing about...
Listen Guys & Gals.. This Maxi is GREAT he has Safe Frames FINALLY. Example [New 6B+K/Old A+B] is Safe on Block.. It took them 6 Tries. lolol
This is an Upgraded SC4:Maxi with SC5 Power-Polish. Without the SC4:Maxi Options "PsL3 & Stance Canyon Carve"
The only thing New about this SC6:Maxi is...
RC A+B in SCB is Sc2:Tiger Pounce
A Pay wall to Access normal moves.
Locking normal maxi moves behind a SCB Wall.. might as well just be Brave edge all over again
The secret A+B input in all Stances are all for show and nostalgia gimmicky but its a cool feature.
-A Very Simple FIX is to turn...