Thanks! Maybe you can try to pick them up with 8B+K when it lethal hits? Then combo into 4b7? Glad you were able to confirm my suspicions about the SS buffer hold window. Let me know your impression of how useful it is, and whether or not you feel it "breaks" the character (because of its UB...
Big goof on my part guys! Ivy does have her old 66A!
Can't believe I didn't find the input! It's probably something simple that I overlooked haha.
Important: Note that it makes them fall backwards a fair distance. Perfect spot for them to get up into a 2A+G ;)
Big goof on my part guys! Ivy does have her old 66A!
Can't believe I didn't find the input! It's probably something simple that I overlooked haha.
Important: Note that it makes them fall backwards a fair distance. Perfect spot for them to get up into a 2A+G ;)
Somebody please test if 2B+K...
It's still a throw, so no you can't block it. Summon suffering is simply an unblock-able high attack throw. The point of using it is that it appears the buffer window is longer (need somebody to confirm this).
1. Yes, the inputs are 7/8/9 B+K
2. Not sure
3. Yes
4. More than a regular throw
5...
I'm really bad with move names...sorry. The mid/low/mid is more similar to the sc5 version where it's not a big reward for hitting it like it was in sc2/sc4.
I had a ton of fun! The game is really flashy and hype. You could be right - Ivy might be amazing. I think it's just the fact that characters in a fighting game are compared against one another and not on their own merits so much. Ivy does have some good tools - I just think other characters are...
Ivy E3 Build Notes:
General Early Impressions/Opinions:
Whereas past iterations of Ivy focused on her versatility, she now seems primarily focused on long range zoning. She has good mixups from mid to long range and usually relies on GI/RE/movement to defend herself up close.
Close Range...