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#41
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The GI info SU posted is new and people have thanked him for it, while the rest is either facts or opinions already posted here or in the Hilde subforum. SU can say what he wants about Hilde from his 2-3 day experience with this game, but giving it the topic title of "[BD] SC:BD Explained!" is extremely misleading.
If this topic did actually gather a list of all/general character changes and post them in one place, that'd be cool. Helpful even. I even thought that's what the topic was about until I read the first half of SUs post. EDIT: It's late at night, and I have free time like always. I'll do some copying from Soul Arena topics for easy access info, since I'm on the top of the third page. Only copying stuff for characters that have a decent amount of data already/even have a topic in their SA - Zasalamel Quote:
Originally Posted by Freaky-Styley
(Post ID: #144813)
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Originally Posted by mikosu
(Post ID: #140216)
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Originally Posted by InsaneKhent
(Post ID: #144516)
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Originally Posted by zyeoo
(Post ID: #144191)
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Originally Posted by ZeroEffect317
(Post ID: #144497)
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Originally Posted by Something-Unique
(Post ID: #144290)
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Originally Posted by Davo87
(Post ID: #136361)
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Originally Posted by Suirad
(Post ID: #142214)
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Originally Posted by Something-Unique
(Post ID: #144250)
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Have an appreciation for costumes from previous Soul Calibur games? Check this out.
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#42
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Quote:
Originally Posted by Eyce_Theon
(Post ID: #144844)
The GI info S-U gave was very helpful and we need to encourage these kind of discoveries about the game. The videos that were linked about other characters were helpful too. If everyone has high damage combos then I suppose that's a step in the right direction? Of course that makes this game more Tekken like in the sense if you F up once its pretty much GG... Anyways, too early to tell about that for now. Let's keep the POSITIVE discoveries coming and keep in mind we ALL love Calibur and that's why we're discussing this with such passion. How about everyone show everyone else a little R-E-S-P-E-C-T?
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Whenever DevilJim loses, an Angel gets their wings. ![]() "Look at thoses blue eyes. Man I wish I was white...SHUT UP BRANDON!" -CW |
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#43
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I was busy. ^
I also thought I was going to run into some sort of text limit with all that being there
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Have an appreciation for costumes from previous Soul Calibur games? Check this out. |
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#44
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wait.... so they nerfed Mina? o_o;
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"Presumably, as a martial artist, I do not fight for gain or loss, am not concerned with strength or weakness, and neither advance a step nor retreat a step. The enemy does not see me. I do not see the enemy. Penetrating to a place where heaven and earth have not yet divided, where Ying and Yang have not yet arrived, I quickly and necessarily gain effect." ![]() |
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#45
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23 frame window after GI. That's 3 more frames than SC4. That's pretty crazy....seems like they really want to make GIing more rewarding.
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~Team AC Hookers G'dammit, where the hell is console Broken Destiny!? |
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#46
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Quote:
Originally Posted by AkazukinChaCha
(Post ID: #144976)
Quote:
Originally Posted by InsaneKhent
(Post ID: #144801)
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Have an appreciation for costumes from previous Soul Calibur games? Check this out. |
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#47
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I haven't the time to go through the thread right now.. but everyone still goes "WTF" whenever I mention this so I'm not sure if its been listed.
You can now be GI-ed out of the air. So if your opponent GIs a 9A/9B/9K or any Tech-jump/airborne stance attack. You get "launched" by their GI and the follow up is guaranteed. No RE-GI for you~
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Samuel "Aheda" Ong aka Shen Ou www.round1.sg "So Saitoh asked Keev to join the national team. Keev kindly declined because he didn't want to betray his promise to Kayane : he said he won't join the national team without her. Yep, he is a true samurai with his own nindo." - asenka |
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#48
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lol Mina. Hopefully we'll find new things with her, and don't forget balance won't just depend on her changes, but how she matches up to the changes in the rest of the cast.
But still, lol Mina.
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Khent: Semi-retired Cervantes player KowTow is my favorite. When he hits the command throw, the crowd gets crunked out. The President of Banning spits that TRUTH. |
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#49
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Quote:
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*Virtual On Oratorio Tangram Ver5.66 on XBLive 360. http://www.oratan.com/forum/ Now playing VOOT! Specineff and Raiden all the way! |
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#50
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Quote:
Originally Posted by ShenOu
(Post ID: #145010)
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#51
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was Cass 4bb:a NC in sc4? ...
it's not NC anymore ... |
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#53
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4BB:A is not a NH anymore, but the A cant be ducked now. So if you hit the JF you wont get punished.
OK nerf imo, Damage of 4BB:A NH + RO was a bit much in SC4.....
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www.ger-calibur.de |
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#54
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Quote:
Originally Posted by docvizzo
(Post ID: #145041)
That could make it stronger in the end, I'm not sure who was trying to use 4b as a normal poke anyway. If the 3rd hit can't be ducked, that may take some of the risk out of trying to hit sideroll with it. And since catching sideroll wasn't a normal hit, it was picking them off the ground, I'd think that'd be a buff to that move. The change to GIing air moves is something I thought they'd have changed by now. As posted above, I hope they do include a bounce effect for 4_1G.
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Khent: Semi-retired Cervantes player KowTow is my favorite. When he hits the command throw, the crowd gets crunked out. The President of Banning spits that TRUTH. |
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#55
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Quote:
Originally Posted by ShenOu
(Post ID: #145010)
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#56
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General Info:
Thanks to those who can read in between the lines and break shit down appropriately! The rest ur and idiot if u take said comments I made in regards to Hilde and blow it up as if I payed no attention to the rest of the game at the very least in a respectable manner. So if u feel i'm talking to u I am cause ur an idiot. Ceirnian I just had to point this out but what is this I hear about you going into javachat and saying the exact same thing I said about Hilde being broken. Did u eat ur own words and flaming techniques and confess cause from what I heard u were 100% serious. If so that makes u and overzealous idiot to prove anything I say in regards to Hilde wrong. Quote:
Originally Posted by SilentWall
(Post ID: #144667)
Vid 1: Dampiere 11B is -21-22-Frames and the startup is probably even slower. Major difference between safe and spammable hence Hilde. Vid 2: Nightmare Situational wall damage resulting from a universal buff for wall damage in general. Expect to see people like Setsuka doing the same if not better. Vid 3: Mitsurugi Nice combo but 3B is also unsafe and the damage is good but how good in Mitsu's grand picture. Vid 4: Mitsurugi The same rules that apply to my comment on vid 2 Nightmare apply here. Edit: Setsuka Combo #1 that u posted is 88-Damage. do no forget that some of the things u see on Chang's page etc. are with all armor broken since the damage stacks for all hitzones and he has it on CH. Setsuka Combo #2 did not test yet and i doubt it will be near that close in damage. Don't forget the difference between safety, practicality and +Frames when it comes to high damaging tools. Other Info: At the end of the day those who appreciated my findings ur welcome. This will be my last attempt at anything relating to supporting or help mediating anything to do with this community. It was fun while it lasted. I can't help holding in this info no more since its not up yet. Rock's major buff that has potentially moved him up to mid-upper mid in this game among his other buffs which have less of an impact is that his ground throws no longer scale. Rock players should be happy now! Edit: Also this is in regards to Ceirnians comments. Which partially explains where i am coming from. Quote:
Originally Posted by cxplaya
(Post ID: #144664)
In general no one is ever 100% correct but I attempt to be in the most effective manner possible! Stop turning shit around as to this day I don't understand how u manage to collect ur followers.
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New Objective: 1.Create threads involving free discussion in regards to important matters dealing with community issues. Mods need to stop closing threads that deal with these issues because they spur the most interest on this site as well as the most views and might help eliminate issues with this game for the better. Let people speak. 2.Focus on online competitors with talent and or high interest in SC and help and or influence them to participate offline (S-U Vendetta).
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#57
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Quote:
Originally Posted by ShenOu
(Post ID: #145010)
Thats hilarious.
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-Rekano OuTz (ggs soulcalibur, it was fun.)Follow me on Twitter to find out when Im playing on XBL, Uncharted 2, or Steam. "You think that by crying for me, Looking so sorry that I'm gonna believe. You've been affected by a social disease? Well then take your medicine!"-Shinedown "Sound of Madness" |
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#58
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You can't combo afterwards because they fall on the floor. You can only get chip damage/grounded damage.
____________________
New Objective: 1.Create threads involving free discussion in regards to important matters dealing with community issues. Mods need to stop closing threads that deal with these issues because they spur the most interest on this site as well as the most views and might help eliminate issues with this game for the better. Let people speak. 2.Focus on online competitors with talent and or high interest in SC and help and or influence them to participate offline (S-U Vendetta). |
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#59
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Yun Seong
2B, K- Second hit knocks down on NH. NC 47 dmg. Huge buff IMO. The spin from the knockdown can be comboed off walls easily. Doesn't Spin on air hit. 1K, K- Second hit launches way higher than in console. K,K,B able. 22_88B- Same as above can be comboed now/ A+K- Cannot RO forward anymore. 33_99K- Knocks down on NH CRA+K- The RO to his right seems to be further now. Good additions imo. A+K front RO is a loss though. Rock Just to add abit 1K:Ground grab: Yes, it actually works now. Lol. In console, when ur opponent tech, ground grab will jus whiff and you get free punish. But now if ur opponent techs, the ground grab will hit but off axis (no dmg), i haven't tested crouch grab to catch techers. 3A+B or 1B+G: 22B doesn't combo after that anymore. Either that or i'm too slow. Command throw does very little damage compared to last time. Sad.. 214A A still the same.Mitsurugi 3B launches higher now. 2K, B- no slower version. First 2K will knockdown already. Cannot be comboed anymore as the B will hack them to the floor. Damage has been buffed to 46 now. Doesn't RO front anymore. Tira Still loses HP on whiff from GS. X Her 214B+G throw is still not fixed. That's all i found for now. Jovian
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May The Heaven And Earth Protect us, Purify The Evil! Shen Chan
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#60
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Just one question.
Does's asta's 66B, just a high, or was it back to what it normally was, which was both a SpMid and a High? that is all
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