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  #1  
Old 10/04/2008
kingbastek
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Default This is what I think the next patch should have.

I really think that the next patch should make throws Guard Impactable but only during a counter Guard Impact. I dont know if that made sense but what I mean is that I know the patch made throws Just Impactable but thats basically pure luck in a real match. Im sick of being guard impacted and then react fast enough to counter guard impact but then just end up being thrown. I think we should be rewarded for counter GIing because it takes good reaction time. Throwing after a GI is pretty much guaranteed damage becuase Ive never got a Just Impact after being GIed and I always try to counter GI but it never does anything. I think if the throw is not post GI then it should stay Just Impactable, but if it is post GI then they should change it to a regular GI. I hope that made sense lol. What do you guys think??
  #2  
Old 10/04/2008
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Default Re: This is what I think the next patch should have.

i think you should duck if you think your opponent tries, or does throw you after you are GI'ed
  #3  
Old 10/04/2008
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Default Re: This is what I think the next patch should have.

I thought that after you are GIed, you couldnt do anything except GI back. Can you actually duck after being GIed??
  #4  
Old 10/04/2008
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Default Re: This is what I think the next patch should have.

for 20 frames after being GIed, your only option is re-GI. after that amount of time you can start doing anything you want

if you are getting thrown a lot post-GI, work on your throw breaking.
  #5  
Old 10/04/2008
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Default Re: This is what I think the next patch should have.

Quote: Originally Posted by Tiamat View Post (Post ID: #14286)
for 20 frames after being GIed, your only option is re-GI. after that amount of time you can start doing anything you want

if you are getting thrown a lot post-GI, work on your throw breaking.
Yeah I guess I need to work on throw breaking but thats only a 50/50 chance. I think the matches would be a lot more exciting if we had strings of just GIing each other until one of us finally got a hit in. The matches would look a lot cooler too.
  #6  
Old 10/04/2008
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Default Re: This is what I think the next patch should have.

I thought the window was 16-17 frames post GI? I know I've seen throws ducked post GI, dunno if they were just slow though.
  #7  
Old 10/05/2008
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Default Re: This is what I think the next patch should have.

it seems to be 20 because of the moves that cannot be blocked. i think if you duck a throw post GI, means you did the throw too slow, I do see that happen in matches but I'm pretty sure ppl just doing it slow (sometimes myself included, though I rarely throw post GI)

king: fast attack vs slow attack mixups are way better than A throw vs B throw mixup. unless you are playing astaroth or something there is really no reason to use throws post GI much against people who throw break well. fast attack or slow attack does WAY more damage. also, yeah re-GIing each other is cool...until someone decides to do a slow launcher and the other guy gets owned hardcore.
  #8  
Old 10/05/2008
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Default Re: This is what I think the next patch should have.

Quote: Originally Posted by Tiamat View Post (Post ID: #14417)
it seems to be 20 because of the moves that cannot be blocked. i think if you duck a throw post GI, means you did the throw too slow, I do see that happen in matches but I'm pretty sure ppl just doing it slow (sometimes myself included, though I rarely throw post GI)

king: fast attack vs slow attack mixups are way better than A throw vs B throw mixup. unless you are playing astaroth or something there is really no reason to use throws post GI much against people who throw break well. fast attack or slow attack does WAY more damage. also, yeah re-GIing each other is cool...until someone decides to do a slow launcher and the other guy gets owned hardcore.
Yeah I should just work on my throw breaking post GI then. I dont know, it would still be cool to have a patch that fixed it though. Throws do a lot of damage though, how is it that attacks do more??
  #9  
Old 10/05/2008
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Default Re: This is what I think the next patch should have.

lets use nightmare as an example

A throw: 55 dmg (breakable)
B throw: 50 dmg (breakable)

if you use these after a GI, lets go ahead and assume they break half of your throws. if you average the damage of your two possible options (A throw and B throw) together, you are doing an average of a little over 25 damage.

compare with
A+K: 40 dmg, knockdown (not breakable of course, fast attack)
66B: 80 damage (slow attack)

they must guess to re-GI fast attack, or block slow attack. smart players will usually choose to just block, and likely eat the A+K, because they realize how much damage 66B will do if they try to re-GI and guessed wrong. your average damage is going to be WAY higher doing these mixups rather than throw ones after a GI, almost regardless of the character you are playing



I love that throws can't be GIed because I've always thought it shoulda been that way in the first place.
  #10  
Old 10/06/2008
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Default Re: This is what I think the next patch should have.

Just change the fricking whiffing on certain characters BS. They don't need to adjust damage. They don't need to change other move properties.
  #11  
Old 10/06/2008
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Default Re: This is what I think the next patch should have.

Thought I read somewhere that throws were JI'able after the last patch. Is that wrong?
  #12  
Old 10/06/2008
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Default Re: This is what I think the next patch should have.

it's true but honestly, how often is that gonna happen? useless change
  #13  
Old 10/07/2008
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Default Re: This is what I think the next patch should have.

Quote: Originally Posted by Tiamat View Post (Post ID: #14417)
also, yeah re-GIing each other is cool...until someone decides to do a slow launcher and the other guy gets owned hardcore.
Haha, in SC2 after a re-GI I would rock 3(K) with Ivy, for humiliation. :P

I think the whole 20 seconds of GI madness is what they were trying to get away from. It just got boring playing the ultra hard computer that would GI everything then CS me if I didn't do it first (and they didn't GI it, that's a kick in the dick).
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Last edited by WareEaglesDare; 10/07/2008 at 11:26 AM.
  #14  
Old 10/08/2008
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Default Re: This is what I think the next patch should have.

Quote: Originally Posted by WareEaglesDare View Post (Post ID: #14869)
Haha, in SC2 after a re-GI I would rock 3(K) with Ivy, for humiliation. :P

I think the whole 20 seconds of GI madness is what they were trying to get away from. It just got boring playing the ultra hard computer that would GI everything then CS me if I didn't do it first (and they didn't GI it, that's a kick in the dick).
Yeah but maybe they can at least give an option to have throws be GI-able. Like for online and tourneys and stuff they can leave it at a Just Frame, but maybe have the option to change it in offline play for fun. If youre playing against a human player, then it would give you guys a chance for some mind games by switching to a slow launcher after maybe three or four GI's back and forth. I just hate having throws be based purely on luck to break them because thats all me and my cousin do after performing a GI and its getting kind of lame.
  #15  
Old 10/08/2008
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Default Re: This is what I think the next patch should have.

Quote: Originally Posted by kingbastek View Post (Post ID: #15150)
Yeah but maybe they can at least give an option to have throws be GI-able. Like for online and tourneys and stuff they can leave it at a Just Frame, but maybe have the option to change it in offline play for fun. If youre playing against a human player, then it would give you guys a chance for some mind games by switching to a slow launcher after maybe three or four GI's back and forth. I just hate having throws be based purely on luck to break them because thats all me and my cousin do after performing a GI and its getting kind of lame.
So stop throwing after a GI, it's already been explained here why it's a smarter option.

Quote: Originally Posted by tiamat;?????
lets use nightmare as an example

A throw: 55 dmg (breakable)
B throw: 50 dmg (breakable)

if you use these after a GI, lets go ahead and assume they break half of your throws. if you average the damage of your two possible options (A throw and B throw) together, you are doing an average of a little over 25 damage.

compare with
A+K: 40 dmg, knockdown (not breakable of course, fast attack)
66B: 80 damage (slow attack)
Just let your cousing keep going for the throws while you deal more damage.
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  #16  
Old 10/13/2008
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Default Re: This is what I think the next patch should have.

There's a video on "The Guard Impact Thread" that shows just how stupid the game gets when Guard Impact is the solution to everything that's thrown at you. If you truly hit either A or B at the right time to throw break every time, you'd see that it works and throwing is not the best option. Also, throwing breaking is not luck, because it is not random. Get inside their head. Keep in mind that when you're back against a ringout edge, they're most likely going to choose the throw that rings out. And I'm sure your friends prefer one throw over the other, for more damage, or better positioning afterward. Remember to always buffer either A or B right after you hit a GI just in case they throw.
  #17  
Old 10/14/2008
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Default Re: This is what I think the next patch should have.

I'd like to see GI throws gone. No one does it on purpose, so it rewards people for making a mistake.

Balance changes:

Sophie needs more damage nerfing.
Sophie/Lizardman need for their unblockable to be 8WR-able instead of just sidesteppable

Rock needs a 25% damage boost on all grabs
Mina needs her 4K and 6K to auto-GI from the first frame
Yoshimistu needs a very slight damage reduction
Talim needs a slight damage boost
  #18  
Old 10/14/2008
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Default Re: This is what I think the next patch should have.

- Nerf Algol's bubbles so all on screen bubbles vanish when Algol takes damage.
- Make all bubble launching that isn't on CH or stun ACable.
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  #19  
Old 10/14/2008
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Default Re: This is what I think the next patch should have.

give asta his 66B mid back.
more speed for 3A
put back original recovery frames for 6k. -14 hurts a bit. freakin Sophie 236B4 every damn time.
have PT hit 360 degree instead of just in front.
  #20  
Old 10/14/2008
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Default Re: This is what I think the next patch should have.

Quote: Originally Posted by ZenXacred View Post (Post ID: #16591)
give asta his 66B mid back.
more speed for 3A
put back original recovery frames for 6k. -14 hurts a bit. freakin Sophie 236B4 every damn time.
have PT hit 360 degree instead of just in front.
Your suggestion is: "in the next patch, please break Astaroth!"
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"The greatest happiness is to scatter your enemy, to drive him before you, to see his cities reduced to ashes, to see those who love him shrouded in tears, and to gather into your bosom his wives and daughters.” -Ghengis Khan
"Clatu, verata.....neck tie, nectar, nickel....it was definately an "N" word...." -Ash
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