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#1
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Online. Soul Calibur's crown jewel of competitive play. A system so polished it has become the sole determining right of passage one must endure in order to ever be among "Calibur's" greats (Fun Fact: Soul Calibur 2 held no competitive value for this very reason. True story). But wait! You say you've already played the harsh wastelands of Player Matches before? Well unequip your mom's 8" work heels and take that testosterone shot your dad depressingly leaves next to your bed stand each night. That's right kiddies, the best players can ONLY be found on Ranked Matches. Here breeds the true masters of the game. Tasked with not only playing the game at it's highest peak, but also being required to contain and manipulate the stream of digital latency to their advantage. That's like some Keanu Reeves kung fu cyber magic shit right there. So hook in your 56K and enter Soul Calibur's purest battle grounds. America's enemies may have guerrilla tactics, but we've got lag tactics! *Que Colbert Report theme*
--------------------------------------------------------------------------------- Lag Tactics: The concept of lag tactics is a hotly debated topic that's split the US senate in two, preventing anything else from being accomplished since Soul Calibur 4's launch. In essence it's the skill of predicting lag and adapting. One must realize offline tactics are inferior and a crutch for the whiny "Offline Rainbow Pride Brigade". Taking this knowledge you find a balance of sacrifice in damage and punishment and intelligently select the move to best fit both the scenario and the amount of bars painted at the bottom. It's a delicate art form that takes patience, skill, and your neighbor's WiFi connection.
--------------------------------------------------------------------------------- Online and offline are very different and now you know and knowing is half the battle (Unless you have cancer, then it's chemo). People will continue to argue even after reading this 100% accurate article of wisdom about the ethics of lag tactics and online versus offline skill. We'll only ever know the answer when someone sends a hatemail so riddled with 1337 speak and angry uses of intelligently strung ebonics that it blows the minds of us all, ending the civil war with a clear and concise answer. Till then, offline elitists will cower to Player Matches playing Soul Calibur "Light", claiming they can detect skill by move application and intention rather than the actual outcomes altered by lag, Ranked pros will sport 90% win/lose ratios indicating their sheer testament to awesomely legit tactics, and I'll be wondering why my ethernet cable keeps jumping out of the socket when I'm not winning as much. Annoying I know!
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Learn to play like a Pro, the IFB way: SCRUB LESSONS: Grabs and Ring Outs SCRUB LESSONS: Spamming SCRUB LESSONS: Lag Tactics 8:51 AM [BubblesFanBoy] I can last longer than 5 minutes, not to mention im good looking
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#2
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I need to go to bed, but have enjoyed your text in the past. I look forward to reading this tomorrow. :)
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People make way too many excuses for losing. You either win or u do not. To come up with bullshit reasons as to the reason people lose or u lost is the product of a true scrub mentality (key term being scrub mentality not necessarily saying u are a scrub as u are not). In simple words get better or continue to lose. -Something-Unique |
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#4
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I love you, IFB.
This guide has changed my life. Now, just as soon as my xbox gets back from its 4 week vacation to red ring land, I plan on applying this guide's fantastically-outlined tactics to my gameplay... 95% w/l ratio, here I come. |
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#5
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A goofy phenomenon I've run across several times that online seems to encourage are people that rant about skill etc, and their idea of skill is to automatically GI every single time one of their strings is blocked.
Nothing wrong with doing that I suppose, but if you let yourself get that predictable, I'm probably just going to throw you every time one of your strings end. (Or start trying Maxi's unblockable, delay my attacks etc.) Also, demanding that I GI you back... Uh, how about no? I prefer interrupts and damage. |
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#6
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Edited slightly...one of the jokes was irritating me.
____________________
Learn to play like a Pro, the IFB way: SCRUB LESSONS: Grabs and Ring Outs SCRUB LESSONS: Spamming SCRUB LESSONS: Lag Tactics 8:51 AM [BubblesFanBoy] I can last longer than 5 minutes, not to mention im good looking |
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#7
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Interesting read. -funny.
Though i still don't think I'm clear on what a lag tactic is. Are they particular tech moves, or combo chains? Are they glitches that can't be escaped? Is there a list for them? |
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#8
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Quote:
if your playing a decent player on a 4+ connection, and a certain move is hitting them 9 times out of ten, its probably a lag tactic. unless your using taki, dont worry about it, theyre just whiney fags.
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If I'm not back by dawn.. call the president.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#9
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Quote:
Originally Posted by pineapplejuice
(Post ID: #199836)
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#10
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^just dont worry about it, good players should be able to stop lag moves and spam easy enough. just win the game, if they complain, find someone better to play.
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If I'm not back by dawn.. call the president.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#11
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Quote:
Originally Posted by pineapplejuice
(Post ID: #199843)
A lag tactic is generally regarded as a tactic that works specifically for online and would normally be reasonable or easily dealt with offline An example would be Siegfried's WR AA. It hits Mid then Low. You know the second part is coming but online its very common to miss the Low block because of lag. Over a fight these moves will add up and can more than compensate for lack of skill. Awkward lows are regarded as lag tactic because of the high rate you block in time and the game doesnt register it quick enough because of lag, as well you're already hesitant from lag towards all moves in general and mentally you respond slower in fear of lag screwing a normally easy punish or counter hit. Cervy 4B+K is another example. It's very easy to block and whiff punish, but online while the block is still stupid easy, getting the whiff punish can be a risk since the game may not register your sidestep in time. You're either forced to gamble or block and let them have advantage and SG damage
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Learn to play like a Pro, the IFB way: SCRUB LESSONS: Grabs and Ring Outs SCRUB LESSONS: Spamming SCRUB LESSONS: Lag Tactics 8:51 AM [BubblesFanBoy] I can last longer than 5 minutes, not to mention im good looking |
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