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#181
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well nothing wrong with that, worst that happens is someone tells you something like I just did. no one gonna make fun of you in NM forum unless you act like an idiot.
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#182
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post Wall mixup:
{W!}, 4KK, 3B -GS KK, 2A+B (is guaranteed and tech trap, it means that if they tech GS KK, 2A+B will be a new combo and wont be suffering dmg reduce: 50+ dmg and NTC wakeup) -4A+B (if they choose not to tech after 3B, they wont be able to roll OTG or stand and step, their worst choice being to stand and eat 66 dmg from the unblockable) its a basic tech trap/anti-tech trap mixup but with higher dmg
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If someone can do something, he does it. If he can't, he teaches. If he can't even teach, he governs. |
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#183
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I think 1A delay has higher difficulty but higher reward at the same time because if they do tech they get splatted for 44BB afterwards.
Looking at it today, it seems even if they don't tech the 2A+B can be blocked sometimes but is still pretty consistent. We can also use 2[K] for unscaled damage instead of 2A+B. There's a problem with this combo if there is already a GS KK in the combo before the 3B, the GS KK will be a low wall splat and 2A+B won't be guaranteed. Guess we can do 1[A] or 2B+K instead if that happens. I'll probably adopt this for my wall combos since I mainly play online now. Thanks for bringing this to light Greven. Edit: From one of the videos from Furzy, Keev did FC B+G, 3B. Dunno if that's a combo or not if they tech.
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#184
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List of all tech traps i know: (a list that is in one post, not 50 :P)
1. 3B, 1[A] (Hold slightly) 2. 33B, 66B, 3. FC A+G, 33B 4. 33B, NSS A+B 5. NSS A+B, 66B 6. 22_88A B, 3B 7. GS A, 4KK, 33B 8. 44B [B], A 9. 2[K], 3[K] 10. 66A, 66B 11. 66A, 4B 12. 33B6, BT A+B 13. bA6, GS A+B 14. 44B[B], GS KK 15. 3B, 44BB 16. 33B, 44BB The rest are the tech traps that i discovered in training one day, if they have not been discovered yet (which is highly unlikely) here you go: 1. 11K, 33B 2. 3B, 33B 3. 33B6, FC 3B 4. 44B, WR B 5. 44B, WR K 6. 3B (6 Cancel (step cancel basically)) 3B (Also works perfectly against a wall if they have never heard of right or left ukemi lol) 7. 4A, 66B+K 8. 3B, FC 3B 9. 3B, 66B 10. 33B, 3A+B 11. 2[K], 66B Some of them obviously require a slight delay, but yes if none of those are discovered, and some of them are implemented in your style, all the better! P.S. basically all tech traps have different variation's as well, just improvise.
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#186
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1a a good for side tech-ers ?
abusable ? example FC A+G > 33B is right tech-able . shall they tech to the right , we can use 1a ? or what might be a solution to catch this right tech-ing nub ? ;D
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SIEGFRIED : CH WR [B] > SCH k[B] > SBH B T! > iaGa > W ! > 11[B] > SCH k[B] > SBH B > iaGa > W ! > 11[B] > SCH k[B] > SBH B > iaGa > W ! > 11[B] > SCH k[B] > SBH B > iaGa > W ! > 11[B] > SCH k[B] > SBH B > iaGa > W ! > 11[B] > SCH k[B] > SBH B > iaGa > W ! . . . rinse , and repeat . stop teching , idiot . |
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#187
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from FC A+G if you do 1A they will be able to side tech and still have time to block. you can force a block of 1[A] though...unless it's Ivy and a few others (in ivy's case even if she side techs she is out of 1A range)
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#188
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Quote:
Originally Posted by Tiamat
(Post ID: #196652)
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ソウルキャリバー ナイトメア For Life |
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#189
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Quote:
Originally Posted by Engared
(Post ID: #196856)
When that happens apply other stuff like 3A+B, GS mixup or 1[A] pressure |
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#190
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usually I do 33B but if that is getting blocked or teched I'll use 11B or 1[A]. Otherwise I'll just bum rush them (with regular run usually, I'm not fond of GS)
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#191
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Quote:
Originally Posted by Schneider-X
(Post ID: #196877)
run up to the opponent and GRAB . i've seen 44BB_44B[B] in some cases GS > FC > WR AA_AA6 run > 66b if in range for SG damage ( considering that your opponent is under pressure and does not step ) 66A for steppers run > iaGa in range for steppers . not the best mixups , but i love the run > grab one . HERE'S MY LITTLE SECRET : i've been keeping this one for a white FC A+G near wall > GS KK if opponent does not tech free wall combo .
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SIEGFRIED : CH WR [B] > SCH k[B] > SBH B T! > iaGa > W ! > 11[B] > SCH k[B] > SBH B > iaGa > W ! > 11[B] > SCH k[B] > SBH B > iaGa > W ! > 11[B] > SCH k[B] > SBH B > iaGa > W ! > 11[B] > SCH k[B] > SBH B > iaGa > W ! > 11[B] > SCH k[B] > SBH B > iaGa > W ! . . . rinse , and repeat . stop teching , idiot . |
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#192
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Quote:
Originally Posted by GAZEROCKisntDEAD
(Post ID: #196950)
I do not think alot of those mixups actually work. What schieder says is correct though i have seen keev just run up to the opponent and mixup from there. FC A+G near to wall, 33B should be the best option if they stay down. Ground hit according to silentwall gives +4 when the opponent wakes up i.e. WR B and Grab mixup. @ Greven- how did you do in Cannes? Any other NMs in cannes besides you and Keev?
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ソウルキャリバー ナイトメア For Life |
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#193
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In regards to damaging their soul guage. 1[A] GS B will work better since both 1[A] and GS B have about the same soul gauge damage as 66B.
This way you get two hits to damage the soul gauge since the GS B can't be interrupted. |
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#194
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Quote:
Originally Posted by Engared
(Post ID: #197000)
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#195
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Quote:
Originally Posted by Tiamat
(Post ID: #197178)
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ソウルキャリバー ナイトメア For Life |
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#197
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Some wall combos, i cant remember if it was known or not.
And i tried to record them with my webcam, dont mind the quality. bA6, GS A, 66K6 {W!}, WS [B], NSS A+B, tech trap 66B, iaga {W!}, 4KK, 3B, tech trap GS KK {W!}, 2A+B http://www.youtube.com/watch?v=0MRmCX1sGR4 bA6, GS A, 66K6 {W!}, WS [B], NSS A+B, tech trap 66B, iaga {W!}, 4KK, 3B, anti-tech trap 4A+B http://www.youtube.com/watch?v=iCpNUAeDAAM B+G {W!}, 66K6 {W!}, GS [B], NSS ibA http://www.youtube.com/watch?v=uQSKolhFreE B+G {W!}, 66K6 {W!}, WS [B], NSS A+B, GS KK {W!}, 2A+B http://www.youtube.com/watch?v=JfAVSJnGY-M B+G {W!}, 66K6 {W!}, GS A, a[B], NSS K, GS KK http://www.youtube.com/watch?v=KgXWZAx_e-4
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If someone can do something, he does it. If he can't, he teaches. If he can't even teach, he governs. |
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#198
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Nice combos! The video quality of your webcam isn't too bad either.
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#199
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Quote:
Originally Posted by Greven
(Post ID: #199005)
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ソウルキャリバー ナイトメア For Life |
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#200
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Ye i know its hard to setup and sometimes cant even work vs small chars.
But if u happen to play vs asta/NM/etc.. NM throws his opponent a bit to his right, so if u can confirm that you can go for a bigger combo. Btw, u can even hit with 4KK post B+G throw, but it needs more accuracy.
____________________
If someone can do something, he does it. If he can't, he teaches. If he can't even teach, he governs. |
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| combo, its_a_trap, tech, trap |
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