This thread, if to serve as a log for Soul Calibur 4's Balence and game Patches. No posts allowed unless its to update the list only by Mods or myself.
PATCH VERSION 1.03 NOTES
System Changes:- - Soul Crushes are harder to pull off (moves generally take off less from the soul gauge)
- + You can Just Impact throws.
- + laggy stage are much improved but not completely fixed.
Algol:- -

~




->
- damage scaled down to 70 (before was 90)
- - if


is hit in the air... it no longer provides a stun for 


to bounce juggle.
- -



in juggles will set them flying backwards.
- - BT


so 

-> 


-> BT 

... damage output has been nerfed.
- -




throw pushes further back.
Amy:- -


no longer rapes soul gauge does less damage.
Astaroth:- -

is -14 on block. (CH 



is now just frame timing)
- -



no longer knocks down on normal hit.
- -

_

, 


, 


_

no longer glitch connects.
Cassandra:- -




doesn't pick up the opponent like before.
- - you can do five i



in a row.
- -




on airborne can NOT connect the 4 just frames.
- -



recovery on block is worse you're looking at 
for most characters.
Cervantes:- -


is now -15 on block, and 0 on hit.
- - regular hit

can not connect i




only CH version can.
Ivy:- - SW WS
-> BT 

no longer forward RO and can't follow up with the old combo.
- - SW WS
*repeat* is no longer an infinite
- - WP



does less damage.
- - WP



(as well as any of its variants) no longer tracks, can be stepped or 8WR.
- + Just Frame Calamity Symphony is easier to do (window is bigger)
- - Whip

worse recover
- - Calamity Symphony range seems to be shorter... it's covers around 'one character width' away.
Kilik:- +


will auto GI mid horizontal/vertical non-kick attacks. smaller GI window.
Lizardman:- -

after juggle no longer grounds opponents for followups.
Maxi:- + RO,
>BL, PSL2>RO,
*repeat* no longer has inconsistances on the multiple follow up RO, As
- -

K: 


is techable
Mitsurugi:- -

no longer tracks.
- - FMD
no longer tracks.
Nightmare:- - FC


_

against head towards opponent does NOT guarantee any types of throws...
- - NSS


-> iFC 

-> throw or BT 
-> iFC 

-> back throw can be ducked.
Raphael:- -

no longer tracks like no tomorrow.
Rock:- + WR
whiffing problems have been fixed.
- +



on GB, pushes the opponent right next to Rock's chest.
- - JF PT on GB pushes the opponent farther away so Rock's options are 6K/throw in mid arena.
- +

alignment has been fixed for ground throws.
Setsuka:- -


throw is 5 less damage.
Siegfried:- -

has longer recover. (
SCH
no longer combos)
Sophitia:- -

damage is weaker now.
- -




pushes the opponent out further.
- -



hit airborne once.
Talim:- -


Tech Jump time is less .
The Apprentice:- +


throw break has better recovery.
- +



now ends in back turn.
- +


has recieved a speed boost.
Tira:- - infinite against talim doesn't work.
- +

no longer whiffs
Voldo:- - BS



no longer stuns.
- - BS


won't relaunch the airborne opponent.
- - Combo damage is weaker.
- -

LF 


unblockable by player1 glitch has NOT been fixed.
Xianghua:Yoshimitsu:- -


damage is weaker.
- -


has longer recovery. (cant follow up with 

UNLESS you do 
first)
- -


vs airborne (in juggle), 

can be teched to the left .
- -


no longer rapes soul gauge like before. (takes four against the wall for CF)
- + iMCF seemed easier to do off a buffer (Unsure on this. But it seemed like it.)
1.03 patch changes thanks to Lau, Manta,
PATCH VERSION 1.02 NOTES
PATCH VERSION 1.01 NOTES