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#42
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I'll be the first to admit, the knee was godly, and I felt hella cheesy spamming it, but they could of at least you know, thrown in a buff to balance it out, like upping 3k a frame or 2, anything to help his close game. This could potentially drop him a tier, no joke, astroths a goner. GAME OVER.
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#43
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QQ Or adapt, you haven't even tested 1.03 for yourself.
The same happened in SC2, when it was changed between version A, B, C, D and then Console ~ people didn't whine. This was over the course of a year. SC3 had 1 version for over a year, people whined cuz it didn't have balance changes. **It hasn't even been 2 months in SC4** -- cry more My combo video is now useless and my character nerfed -- big whoop, I'll find new stuff. Seriously, get over it. -Manta-
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#45
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____________________
http://www.youtube.com/user/CHIPSTAXMAN
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#46
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Stop whining and deal with the changes, all of you already know that Namco is not going to change a single thing. I welcome balancing patches any day of the week, hell!!! release them every month for all I care. The SC series is finally getting some love and people are complaining because their so called character lost something?. This is really disappointing.
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#47
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Quote:
Originally Posted by DivineChaos97
(Post ID: #8118)
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Originally Posted by ZenXacred
(Post ID: #8147)
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Great news on both counts. CH GS 2A+B 4A:A x6, 44K, 66B was a nuts Talim-only combo.
____________________
8:06 PM [Malice] a+b with kilik is when he slaps your face with his rod 8:06 PM [mikosu] inb4 no homo 8:06 PM [Malice] sig that 8:06 PM [Lags] isn't kilik always pretty much slapping your face with his rod? :D ![]()
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#50
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I hope the soul team comes to their senses and reverses some of this crap. I mean,why the hell did they rape Algol? It's not like he really needed it or anything. That brutal nerf to Asty's 6k makes me sad, too. It just needed to be toned down a bit, and they chose to completely gimp it. The fact that they didn't do much of anything to Sophitia kinda ticks me off too. At least they got rid of Ivy's infinites...
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#52
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apparently some of the info is wrong, 2A+B still launch on ground hit with algol so he is still good. his actual nerfs are deserved and managable.
raph BB though, is just cause of ppl bitching like babies about a move that's not broken. i cant get over that they actually listened to people about that move. and why did they give sieg back his old combo, and now they take it away again? urgh
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#53
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Quote:
Originally Posted by -Manta-
(Post ID: #8160)
seriously...stop your bitching, or stop playing the game.
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#54
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sieg 3B is my main startup to SCH
with a slower recovery I can't use this too often now I beleive this move will be easier to be interupted maybe I should change it with... a+k A...ughhh I haven't get used to this good bye...3[B]B you served me well lol
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#55
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@Tiamat: If that bit about his 2A+B isn't true, then I guess it's more reasonable than I thought. I wonder if this means there are other mistakes?
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#57
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lau said to only trust the stuff he posted. haha
i was SO mad about the 2A+B thing too...cause that would mean algol has like no combos. I'm sure they will take it away sooner or later though.
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#58
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@Tiamat: If people bitch about it enough, the it'll probably happen. I wonder why they didn't do to Mitsurugi what they did to Raphael. It seemed to me that a lot more people were whining about the former's tracking verticals than the latter's...
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#59
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mitsu if he step right he can't hit you with his verticals really...unless I'm just totally missing something. mitsu honestly does not need a patch.
second hit of setsuka BB tracks one side btw...im sure that will be patched since people are so against having any B moves track in any way
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#60
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@Tiamat: I agree with you that people are bitching way too much about tracking verticals, when there are other things that need fixing. Also, I think a lot of the hate directed at Mitsy is due to online latency issues. I guess it's a lot harder to properly defend and punish his mixups, which are still completely unsafe, online.
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