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#1
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( Copied and pasted from LAU's post )
new patch is a revision of a lot of major bugs and balance issues... FIXED... I haven't downloaded this yet.. and according to Chang's Friend (another Hong Kong player... it's only available for JP version now..) anyways.. here's his test results (I got internet +PS3 connection problems + using an american version... he's got all versions even xbox) i'm sure this is no where the complete list.. but the following nerfs imo... are imo much needed.. some more than others, but in general i agree with all the changes. These are the stuff he told me... System Changes - Soul Crushes are harder to pull off (moves generally take off less from the soul gauge) - You can JI throws Ivy: -SW WS B is FIXED.... it hits TOTALLY different, SW WS B -> BT A+B no longer forward RO and can't follow up with the old combo, so no more infinites.. -whip 6A+B does less damage - JF CS is easier to do (window is bigger) - whip 3B worse recover Algol: -3B~41236B->3B - damage scaled down to 70 (before was 90) -if 22B is hit in the air... it no longer provides a stun for 2A+B to bounce juggle -8A+B in juggles will set them flying backwards... for BT B+K so 33B -> 8A+B -> BT B+K ... it does horrible damage compared to before... he mentioned something like 50? yeah -66A+G throw pushes further back Cassandra: - 66B+K doesn't pick up the opponent like before... - you can do five i236[B] in a row lol... (probably shitty damage) Sophitia: -BB damage is weaker now -3A+B hit airborne once Yoshimitsu: -a:B+K damage is weaker, and can not follow up with 3AB UNLESS you do 2a:B before that.... making it harder -44bA no longer rapes soul gauge like before.. takes around four 44bA against the wall for CF... not like before two 44bA no walls..... Amy: -3BA no longer rapes soul gauge does less damage Raphael: - BB no longer tracks like no tomorrow... Setsuka: -A+G throw is 5 less damage Voldo: - BS 236A no longer stuns - BS 22B won't relaunch the airborne opponent - combo damage is weaker Astaroth: - 6K is -14 Xianghua: - 214B+G B hits Astaroth Talim: - A+K Tech Jump time is less Cervantes: -11K has less advantage on block Tira: -infinite against talim doesn't work (didn't even know there was an infinite lol) - 2A no longer whiffs Siegfried: -3[B] SCH B no longer combos Kilik: - B+K GI vertical and smaller window The Apprentice: - A+B throw break has better recovery Things NOT fixed: - Cass 1K still misses LM - Kilik's MO A still goes through Maxi. - Still got some laggy stage but might be improved.. not too sure. these are the changes he found so far... i'm sure when you guys start playing or when he plays more he'll know but i gotta say i'm loving this game.. if namco is willing to fix this stuff expect the game to only get better -LAU
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#3
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Quote:
Originally Posted by ZenXacred
(Post ID: #8086)
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#5
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Cervy 11k was never advantage on block, it was just safe. Does he mean less adv on hit?
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#6
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Quote:
ZenXacred: yeah I totally agree. Bullrush cancel would be nice too, and less shitty range for his 4B...
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#8
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Quote:
Originally Posted by ZenXacred
(Post ID: #8097)
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#10
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Quote:
Originally Posted by -Manta-
(Post ID: #8085)
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#11
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Heh, CF.com has slowed to a crawl because of everyone clamoring to look at the patch stuff.
Overall I like these changes, though I find some of them questionable. Still hoping mid/low tiers got buffs.
____________________
Formerly Kcowz of caliburforum.com
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#12
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Yes. I'm real curious as to why there are only nerfs as opposed to any buffs tho o_O Still, better to have some changes than not. Asta 6K change is pretty interesting, to say the least.
____________________
Double entendres are awesome: Dina’s would-be boyfriend already soiled himself. She barely stood over 150 centimeters, but like this, Dina was sure all he saw as a 240-centimeter monster. She tightened her left arm, solidifying the black mass into one long blade. “Don’t make me laugh! Love? Don’t call this fucking love.”
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#13
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Fix Hilde's glitch ass combo! But then again.... It may make her bottom tier(er)....
But re-lauching 4 times looks hokey.
____________________
"Presumably, as a martial artist, I do not fight for gain or loss, am not concerned with strength or weakness, and neither advance a step nor retreat a step. The enemy does not see me. I do not see the enemy. Penetrating to a place where heaven and earth have not yet divided, where Ying and Yang have not yet arrived, I quickly and necessarily gain effect." ![]()
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#14
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#16
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I did a bad thing. :(
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#17
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o.o
Awesometastic..... I truly expected no support at all. Though some of those changes are 100% agreeable, I'm still very glad. If Apprentice stops Whiffing, I might think about playing him... though I doubt it :D Seriously though...Just release some farking patch notes Namco. All console games...I dont know why its so hard to put out patch notes.
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#19
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Namco really should make a patch log listing all the changes that are made during patches. That way we aren't left in the dark whenever patches are released.
Anyway, I'm glad Tira's 2A no longer whiffs. That was proving to be quite annoying for me.
____________________
"I ask you a simple question and torture you like INUYASHA" ~ Tiger Ty 5:31 PM [becky-bj] im a skank but i aint touching no dick cheez 8wayrun.com @ Facebook
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#20
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Was the nerf really needed for voldo. Voldo seemed good with his insane combo damage and now they removed it. I mean if they are going to do that at least let voldo change to backstance at will instead of having to land a hit. (attacks that are guarded will typically be countered with another attack forcing voldo to face forward again.....)
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